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Author
Age
...
*
Correct overflowing rivers in Valleys mapgen.
Duane Robertson
2016-01-18
*
Fix wield item glitch
RealBadAngel
2016-01-18
*
Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.
Duane Robertson
2016-01-16
*
Make ItemStack:set_count(0) clear the item stack
sfan5
2016-01-15
*
Make all mesh manipulators in mesh.cpp work with any vertex type
Kahrl
2016-01-15
*
Add Valleys mapgen.
Duane Robertson
2016-01-14
*
Mgv7/flat/fractal: Place biome top node on tunnel entrance floor
paramat
2016-01-14
*
Mapgen: Various fixes and improvements
paramat
2016-01-11
*
Mgflat: Set blank default spflags. Unhide
paramat
2016-01-10
*
Cache disable_anticheat and check it for "interacted_too_far"
ASL97
2016-01-09
*
New 3D Mode: Pageflip
Dalai Felinto
2016-01-09
*
Replace instance of readsome with read in decompressZlib Make decompressZlib ...
gregorycu
2016-01-09
*
Fix redis error reporting
est31
2016-01-08
*
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
*
Fix for commit 87dcee6 It uses the wrong variable and only covers some use ca...
gregorycu
2016-01-04
*
Add MinSizeRel and RelWithDebInfo to MSVCBuildDir check
gregorycu
2016-01-03
*
Prevent technically unsafe access with empty vector
gregorycu
2016-01-03
*
filesys: safeWriteToFile(): Remove the target file before rename only on Windows
Perttu Ahola
2016-01-01
*
Fix client crashing when connecting to server
est31
2015-12-30
*
Fix cache path with RUN_IN_PLACE
ShadowNinja
2015-12-30
*
Include custom error message in all SQLite3 exceptions.
Rogier
2015-12-30
*
Handle SQLITE_BUSY errors gracefully
Rogier
2015-12-30
*
Add macos/freebsd missing endian.h include and add win endianness info
qiukeren
2015-12-29
*
Revert "Refactoring and code style fixes in preparation of adding mesh typed ...
Sapier
2015-12-29
*
Revert "Add support for using arbitrary meshes as items"
Sapier
2015-12-29
*
Make collisionMoveSimple time overflow message written to log/show up at max ...
Sapier
2015-12-29
*
Add support for using arbitrary meshes as items
Sapier
2015-12-29
*
Refactoring and code style fixes in preparation of adding mesh typed items
Sapier
2015-12-29
*
shutdown when requested from lua in singleplayer too
est31
2015-12-29
*
Database backends: fix bug, and small speedup
est31
2015-12-29
*
Fix lua object:get_properties() being broken
Sapier
2015-12-21
*
Fix missing pop
est31
2015-12-20
*
Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-19
*
Android: Implement Autohiding button bars to cleanup screen
Sapier
2015-12-18
*
Android: Fix pressed buttons not beeing cleared on opening menu
Sapier
2015-12-17
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
Get movement setting instead of hard coded value
asl97
2015-12-15
*
Mgfractal: Add 3D and 4D fractals
paramat
2015-12-15
*
Fix events on Windows
BlockMen
2015-12-11
*
Fix some setting documentation
est31
2015-12-10
*
Fix Event implementation
ShadowNinja
2015-12-07
*
Add seperate cache path
ShadowNinja
2015-12-07
*
Fix threshold type
est31
2015-12-07
*
Mapgen: Add propagate_shadow bool to calcLighting
paramat
2015-12-07
*
Fix spelling of noise_threshold
Jun Zhang
2015-12-06
*
Improve LuaJIT detection
Ferdinand Thiessen
2015-12-05
*
Fix build if BUILD_SHARED_LIBS defaults to "ON"
Ferdinand Thiessen
2015-12-03
*
Mgv5/v7/flat/fractal: More large pseudorandom caves
paramat
2015-12-02
*
Add on_secondary_use when right clicking an item in the air
Alex Ford
2015-12-02
*
Dungeongen: Fix rarely triggered segfault
paramat
2015-12-01
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