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*
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP; Lua entity step callback works
Perttu Ahola
2011-11-29
*
random scripting work-in-progress
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Move images to data/textures and fix some path stuff; hope that installation ...
Perttu Ahola
2011-11-29
*
Make it actually build
Perttu Ahola
2011-11-29
*
Add Lua
Perttu Ahola
2011-11-29
*
Better spawn position finding and checking
Perttu Ahola
2011-11-13
*
Fix water-glass and water-lava surfaces
Perttu Ahola
2011-11-08
*
Reset block usage timer on client only if it is very probably drawn
Perttu Ahola
2011-11-08
*
Make Connection::Receive return the data via a SharedBuffer reference, so the...
Kahrl
2011-11-07
*
utility.h: Change Buffer's interface to be more compatible with SharedBuffer'...
Kahrl
2011-11-07
*
Add new Connection test in test.cpp in case needed in the future (commented o...
Perttu Ahola
2011-11-07
*
Infinite packet flood test for debugging the new network layer
Perttu Ahola
2011-11-07
*
Command-line signal handling for Windows
Constantin Wenger
2011-11-06
*
Make water invisible next to underwater glass
Perttu Ahola
2011-11-05
*
Add option to set water opaque (mainly for stylistic choice)
Perttu Ahola
2011-11-03
*
Fix flowing liquid spacing; water and lava next to each other will glitch a b...
Perttu Ahola
2011-11-03
*
Make CONTENT_IGNORE to not block the view when occlusion culling
Perttu Ahola
2011-11-03
*
Disable mipmapping because it is sometimes ugly
Perttu Ahola
2011-11-03
*
Possible fix to bases of islands/hills getting culled out too early
Perttu Ahola
2011-11-03
*
Tune occlusion culling a bit more
Perttu Ahola
2011-11-03
*
Tune occlusion culling a bit
Perttu Ahola
2011-11-03
*
Very simple occlusion culling
Perttu Ahola
2011-11-03
*
occlusion culling fix, a little reshaping of map rendering for more useful pr...
Perttu Ahola
2011-11-02
*
Remove trailing / or \ in path_userdata (probably fixes world deletion on Win...
Perttu Ahola
2011-11-02
*
Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ...
Perttu Ahola
2011-11-02
*
Fix an obvious bug in utility.h
Perttu Ahola
2011-11-01
*
Attempt a workaround to the network layer segfault
Perttu Ahola
2011-10-30
*
Make it to compile on MSVC2010
Perttu Ahola
2011-10-21
*
Some tuning in m_max_packets_per_second algorithm
Perttu Ahola
2011-10-21
*
Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-20
*
Default max_simultaneous_block_sends_server_total to 2 to make network not co...
Perttu Ahola
2011-10-19
*
Fix apple inventory texture
Perttu Ahola
2011-10-19
*
Fix and tune block sending
Perttu Ahola
2011-10-19
*
Add enable_2d_clouds setting for usage on lower-end machines
Perttu Ahola
2011-10-18
*
Try to tune fog to work well on high-end machines also
Perttu Ahola
2011-10-18
*
Fix possible NULL dereference in MobV2CAO::step
Perttu Ahola
2011-10-18
*
Tune map rendering and related diagnostics
Perttu Ahola
2011-10-18
*
set backface culling off again for torches, ladders, rails and signs
Perttu Ahola
2011-10-18
*
...Make the the server buildable again after the last commit
Perttu Ahola
2011-10-18
*
Improve rendering and fix tiling in mesh generation
Perttu Ahola
2011-10-18
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