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* Flowing lava updates lightingPerttu Ahola2011-08-22
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* Merge remote-tracking branch 'oblomov/liquid_fixes'Perttu Ahola2011-08-22
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| * Optimize for viscosity 1Giuseppe Bilotta2011-08-16
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| * Viscous fluidsGiuseppe Bilotta2011-08-16
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| * Make sure all neighbors of changed fluids are activatedGiuseppe Bilotta2011-08-16
| | | | | | | | | | This should fix the remaining cases of fluid not advancing or not retreating.
| * Let the liquids flow in the openGiuseppe Bilotta2011-08-16
| | | | | | | | No need to curb their spread artificially.
| * Ensure air neighbors to liquids that can flow are enqueued for transformationGiuseppe Bilotta2011-08-16
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| * Ensure param2 is set correctly in transformLiquidsGiuseppe Bilotta2011-08-16
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| * Use defines for liquid levelsGiuseppe Bilotta2011-08-16
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| * transformLiquid: small optimization and whitespace cleanupGiuseppe Bilotta2011-08-16
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* | Merge branch 'lava'Perttu Ahola2011-08-22
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| * small fix to transformLiquidsPerttu Ahola2011-08-15
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| * Fixed liquid mesh generationPerttu Ahola2011-08-15
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| * Add lava to creative inventory (hmm, we're shortly running out of creative ↵Perttu Ahola2011-08-15
| | | | | | | | inventory space)
| * Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"Perttu Ahola2011-08-15
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| * Non-vertex-alpha texture material for lavaPerttu Ahola2011-08-15
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| * modified mapgen to generate less lavaPerttu Ahola2011-08-15
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| * Added #define WATER_ALPHA in content_mapnode.cppPerttu Ahola2011-08-15
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| * tuned lava/universal damage codePerttu Ahola2011-08-15
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| * lava!Perttu Ahola2011-08-15
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* | Implemented MEET_OTHERPerttu Ahola2011-08-16
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* Windows.h -> windows.h for cross-mingw buildPerttu Ahola2011-08-14
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* Merge remote-tracking branch 'speedprog/fixedNotFindingData'Perttu Ahola2011-08-13
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| * fixed not finding data dir if installedConstantin Wenger2011-08-12
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* | Let Settings accept a const char* directlyGiuseppe Bilotta2011-08-13
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* | Fix keycode_to_keyname return valueGiuseppe Bilotta2011-08-13
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* | Clean up key names handlingGiuseppe Bilotta2011-08-12
| | | | | | | | | | Constify keycode and move the static array of localizable names from the guiKeyChangeMenu header to the implementation file, changing its name.
* | Fix use of && instead of &Giuseppe Bilotta2011-08-12
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* | Removed assert if creating texture atlas image fails; cancel creating image ↵Perttu Ahola2011-08-12
|/ | | | instead.
* Fixed/extended/modified ban stuff to be good for inclusionPerttu Ahola2011-08-12
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* Merge remote-tracking branch 'speedprog/banByIp'Perttu Ahola2011-08-12
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| * added ipban supportConstantin Wenger2011-08-12
| | | | | | | | | | commands: /#ipban <nick> /#ipunban <ip>
* | Typo fixGiuseppe Bilotta2011-08-11
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* Notify other players of wielded item changeGiuseppe Bilotta2011-08-11
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* constify inventory item serializationGiuseppe Bilotta2011-08-11
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* Clients inform server on wielded itemGiuseppe Bilotta2011-08-11
| | | | | This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
* Keep track of player itemGiuseppe Bilotta2011-08-11
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* Some inventory const-ificationGiuseppe Bilotta2011-08-11
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* Server should use the same eye position as the clientGiuseppe Bilotta2011-08-11
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* Refactor player's eye position codingGiuseppe Bilotta2011-08-11
| | | | | Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
* Introduce Player::getLightPositionGiuseppe Bilotta2011-08-11
| | | | | This is currently only used in the lighting update for remote players in client.
* Merged some FreeBSD fixesPerttu Ahola2011-08-11
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| * Proper placement of binary files.q662011-08-11
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| * Prevent threadid_t from losing precision when casted on 64bit systemsq662011-08-11
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* | Respect base virtual functions' signaturesGiuseppe Bilotta2011-08-08
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* | Always return from non-void functionsGiuseppe Bilotta2011-08-08
| | | | | | | | This quiets a warning in Clang.
* | Keys should be s32, not u32Giuseppe Bilotta2011-08-08
| | | | | | | | | | | | At least two reasons for this: * activeKey is treated as signed (check for sign, assign -1, etc) * the ID retrieved from Irrlicht's events are signed
* | Remove spurious assignmentGiuseppe Bilotta2011-08-08
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* | InventoryAction is a struct, not a classGiuseppe Bilotta2011-08-08
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* | Clang doesn't like -Wno-unused-but-set-variableGiuseppe Bilotta2011-08-11
| | | | | | | | | | The release versions of CMake don't yet properly support flag checking in Clang, so we need to exclude it explicitly for the time being.