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...
*
Fixed insufficient error handling in narrow_to_wide, which caused a crash if ...
Perttu Ahola
2011-02-23
*
some tidying
Perttu Ahola
2011-02-21
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
video backend selection
Perttu Ahola
2011-02-19
*
random code cleaning, shouldn't affect anything
Perttu Ahola
2011-02-18
*
Set ambient light in inventory cube generation
Perttu Ahola
2011-02-18
*
removed duplicate "bmp"
Perttu Ahola
2011-02-17
*
Better texture handling. Textures are not added to atlas if they are big, and...
Perttu Ahola
2011-02-17
*
Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctr...
Perttu Ahola
2011-02-16
*
fixed invalid block loading (the action is to generate a new one)
Perttu Ahola
2011-02-16
*
small fixes: crack texture, server build on windows, configuration file examp...
Perttu Ahola
2011-02-16
*
fixed slight error in server build
Perttu Ahola
2011-02-15
*
might work good on cmake+msvc now
Perttu Ahola
2011-02-15
*
still a little fix!
Perttu Ahola
2011-02-15
*
Fix for windows
Perttu Ahola
2011-02-15
*
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
*
mud gets now grass onto it when placed into sunlight. also removed three old ...
Perttu Ahola
2011-02-15
*
smgr->drop() is now used in tile.cpp
Perttu Ahola
2011-02-15
*
server now won't crash when it is tries to generate blocks that are not insid...
Perttu Ahola
2011-02-15
*
fixed CMakeLists.txt syntax (removed additional ,)
Perttu Ahola
2011-02-14
*
new hotbar, more minecraft-like
Perttu Ahola
2011-02-14
*
Some fiddling around with fog... not much changed
Perttu Ahola
2011-02-14
*
removed useless SMaterial parameter from mapblock
Perttu Ahola
2011-02-14
*
sneaking bug fixing
Perttu Ahola
2011-02-14
*
cube inventory texture rendering thing (not good yet)
Perttu Ahola
2011-02-14
*
New way of determining the outcome of digging
Perttu Ahola
2011-02-14
*
disabled jumping in sneak mode if far away from the edge because it can drop ...
Perttu Ahola
2011-02-14
*
fixed bug in sneaking
Perttu Ahola
2011-02-14
*
players to not be saved when map saving is disabled (due to some error)
Perttu Ahola
2011-02-14
*
added sneaking/crouching and changelog
Perttu Ahola
2011-02-14
*
tuned fog distance a bit
Perttu Ahola
2011-02-13
*
mapgen parameter tweaking
Perttu Ahola
2011-02-13
*
changed sky color and made new style leaves a bit more bright
Perttu Ahola
2011-02-13
*
hopefully a fix for the majority of the windows 7 problems - thanks to zerochen
Perttu Ahola
2011-02-12
*
Use random-generated fallback textures when real textures are not found
Perttu Ahola
2011-02-12
*
some fixes to make compiling on some bsd easier
Perttu Ahola
2011-02-11
*
tiny fix
Perttu Ahola
2011-02-11
*
pauseMenu text change
Perttu Ahola
2011-02-11
*
disabled work wrap to show every line of chat in any case
Perttu Ahola
2011-02-11
*
more stuff...
Perttu Ahola
2011-02-11
*
now it works nicely
Perttu Ahola
2011-02-11
*
fully working i guess
Perttu Ahola
2011-02-11
*
new texture stuff quite working
Perttu Ahola
2011-02-11
*
fixes toward mingw compatibility
Perttu Ahola
2011-02-10
*
some texture stuff
Perttu Ahola
2011-02-10
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
*
uh... accidentally left directX as the default in main.cpp
Perttu Ahola
2011-02-08
*
local game connects to 127.0.0.1 instead of localhost (windows returns an ipv...
Perttu Ahola
2011-02-08
*
made it to work with my windows compiler
Perttu Ahola
2011-02-08
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