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* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
* Dont allow fast move in water or ladder when aux1_descend is trueMirceaKitsune2013-04-05
* Fix nick completionPilzAdam2013-04-05
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
* Check if the address field is empty when hitting enter on the multiplayer tabShadowNinja2013-04-03
* Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno2013-04-03
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
* Add Ore generation flags, implement ore absolute heightkwolekr2013-03-31
* Increase value range of Ore::clust_scarcitykwolekr2013-03-31
* Add a small optimization to the menu splash and remove a old commentShadowNinja2013-03-30
* Don't load menu textures every framekhonkhortisan2013-03-30
* Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixeskwolekr2013-03-30
* Optimize CNodeDefManager::getIdskwolekr2013-03-30
* Make the textbox for serverlist title widerPilzAdam2013-03-30
* GUI: Make singleplayer default tab, store selected serverlist, show title of ...PilzAdam2013-03-30
* Fix build on Linux with some glibcskwolekr2013-03-29
* Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller2013-03-30
* Add varying levels of precision to TimeTakerkwolekr2013-03-29
* Add different place sound for nodesPilzAdam2013-03-29
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
* Update Credits tabkwolekr2013-03-29
* Fix last singlenode modificationkwolekr2013-03-29
* Don't replace existing nodes in singlenode mapgenkwolekr2013-03-29
* Prevent infinite loop with invalid Inventory formatkwolekr2013-03-27
* Closed add object <-> object collision handlingsapier2013-03-28
* Vary ore sheet y position by noisekwolekr2013-03-24
* Ensure ore can fit in OreSheet::generate()kwolekr2013-03-24
* Add more error checking to l_register_orekwolekr2013-03-24
* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
* Mapgen indev: float islands, larger far biomesproller2013-03-24
* Allow spawning particles from the server, from luaJeija2013-03-23
* Move rightclickable to the proper placePilzAdam2013-03-23
* Include backface_culling flag in serialization format for TileDefsJürgen Doser2013-03-23
* Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati2013-03-24
* 6d facedirRealBadAngel2013-03-23
* Random guest name and finite liquid checkboxproller2013-03-23
* Add singlenode mapgen; generates solely the node 'mapgen_singlenode', default...Perttu Ahola2013-03-22
* Support game-specific minetest.confPerttu Ahola2013-03-21
* Common mods supportPerttu Ahola2013-03-21
* Fix Map::initBlockMake to actually use chunksize settingkwolekr2013-03-18
* Add jungle grass to jungleskwolekr2013-03-17
* Don't erase modified_blocksIlya Zhuravlev2013-03-17
* Add FPS limit to menu cloudsShadowNinja2013-03-17
* lua methods set_look_pitch and set_look_yawRealBadAngel2013-03-17
* Fix new_style_waterPilzAdam2013-03-17
* build with ogles2 driverproller2013-03-16
* Some minor cleanups from the last commitkwolekr2013-03-16
* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
* Make saplings only grow on dirt or grass, make jungle tree trunks only replac...kwolekr2013-03-16