| Commit message (Collapse) | Author | Age |
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(#5957)
This also changes threadProc's signature, since C++11 supports arbitrary
thread function signatures.
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Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account,
a small limit often resulted in a spawn out in the void.
Use the recently added 'calcMapgenEdges()' to get max spawn range through a new
mapgenParams function 'getSpawnRangeMax()'.
Previously, when a player respawned into a world, 'objectpos_over_limit()' was
used as a check, which was inaccurate.
Use the recently added 'saoPosOverLimit()' to get exact mapgen edges.
Also fix default value of 'm_sao_limit_min'.
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These code be generated by CSM, a modded client or just copy and pasted by the player.
Changes
- Update configuration example and setting translation file.
- Remove colour codes before logging chat.
- Add setting to remove colour codes before processing the chat.
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(#5945)
C++11 implement function deleting, it's generally used to prevent some object copy
In script API use this function removal on ScriptApiBase instead of ScriptApiClient/Server/MainMenu, this affect all ScriptApis
Move DISABLE_CLASS_COPY with constructor, the deleted function permit to replace function in its original place
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This will help to avoid some strange bugs.
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Also remove `disable_escape_sequences` since it's not needed anymore.
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* Have the server send the player list to the client
Currently the client generates the player list based on the Client active object list, the issue with this is that we can't be sure all player active objects will be sent to the client, so this could result in players showing up when someone run `/status` but auto complete not working with their nick and CSM not being aware of the player
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* C++11 patchset 5: use std::threads and remove old compat layer
* use pragma once in modified headers
* use C++11 function delete for object copy
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Minetest does not have 'run'.
Automatic forwards is very often used while flying or swimming, so a general
word is more suitable.
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sqlite. (#5940)
* Use a settings object when generating world.mt and set player_backend to sqlite.
* Update subgame.cpp
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* [CSM] Add function to get player privileges + move related help functions to common
* Added @Zeno- const
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* Fix event LINT & remove default constructor/destructors
* remove compat code & modernize autolock header
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This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
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Add `core.get_clientmodpath` to main menu API (also possible in async calls).
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* Move GCC to GCC 6 & GCC 7
* Move Clang to Clang 3.6 & Clang 4.0
* LINT moves from Clang 3.9 to Clang 4.0
* Move XCode 7.3 to 8.0
* Use more travis tricks to install compilers instead of adding complexity to our build script
* Clang format fixes on checked files (compat Cpp11 instead of Cpp03)
* Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial)
* Drop mingw cmake generated files and add them to gitignore
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* Mapgen v6: Use snow blocks in tundra and remove them from taiga
* Use snowblocks in tundra above dirt with snow
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* LuaEntitySAO: Remove beyond outermost mapchunk edges
Based on a commit by, and with help from, nerzhul.
Add 2 functions to class Mapgen:
A function to calculate actual mapgen edges, called from the Mapgen constructor.
A function called indirectly from content_sao.cpp per entity step to check SAO
position is within mapgen edges.
* Calculate borders from params not mapgen, which is not available everytime
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functions (#5848)
* Tooltips: Unify the tooltip[] and list[] description tooltip display functions
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This commit restores the old behavior: if an inventory item has an own
inventory texture, it will not be shaded.
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Fix #5867
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This fixes a bug that occurred when the selection list of a drop down menu was changed but the name was still the same.
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(#5839)
* Use only one label instead of two for the soundText, this permit to ensure both label & values are aligned
* Add '%' character too, to reflect it's a percentage volume
* Remove rect on regenerateGui (upper part) which shadows outer part and which is not needed outside of the DesiredRect affectation
Fix issue #5837
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MacOSX build fix + cleanups
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* Enhance ABM performance a little bit by removing two std::set copy
* ActiveBlockModifier::getTriggerContents now returns a const ref
* ActiveBlockModifier::getRequiredNeighbors now returns a const ref
* ActiveBlockModifier::getRequiredNeighbors is now purely virtual
* Little code style fix
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Mudflow of a neighbouring mapchunk extends into a mapchunk's edge, and could
remove 'dirt with grass' from under a decoration, creating unsupported
decorations.
Remove any decoration above if a 'dirt with grass' node is removed by mudflow.
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This ensures the shutting down progress bar is correctly rendered. This fixes #3050.
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intlGUIEditBox (#5806)
* Revert 1469424075affce7c27bb44e5a5cbd51485e44b2 and fix wrong char position when doing mouse selection on intlGUIEditBox
position should look at current line not the whole text and shift 1 character on the last line (due to \0 string delimiter)
* Finish the fix and prevent values under zero for getCursorPos which crash the program if found
* Forget to remove old comment
* fix zero to NULL
* Fix typo
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ad9fcf859ec2347325830e09504ae96968b51ea8
Fix #5803
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Fixes a crash caused in MTGame by breaking and right-clicking a chest.
If loading meta, digging, node can disappear and we looked at meta, which is wrong because meta became NULL.
Pointer is invalidated and we read wrong memory area
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Seems the diff mode doesn't work well, PR are detected as working whereas in master it's shown it's problematic (and really problematic). Use same check everywhere
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* [CSM] Add send_chat_message and run_server_chatcommand API functions
* Add client-side chat message rate limiting
* Limit out chat queue size
* [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand
* Last fixes/cleanups before merge
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Add node def and item def documentation.
Please be ready for merge!
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* Allow enabling and disabling mods.
* Re-fix 605599b6f150b89ba6539c4d088231b326adcb48
This breaks some chars like € in chat.
Instead verify is char is a non control char -> iswcntrl
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Use runData.dig_time_complete instead of params.time to find out whether it's instant digging.
runData.dig_time_complete is set to something very big if the node can't be dug, whereas param.time is 0 when digging is impossible or it's instant digging. So not using param.time fixes #5728.
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