aboutsummaryrefslogtreecommitdiff
path: root/src
Commit message (Collapse)AuthorAge
* Optimize subgames search a little bit (#8096)Jozef Behran2019-01-18
| | | | | Reserve space for the list of games in findWorldSubgame. The performance gain is pretty much negligible but this change also gets rid of a performance warning by CLANG TIDY.
* Fix some misspellings (#8104)Paul Ouellette2019-01-16
|
* world.mt: Only accept true/false/nil values (#8055)SmallJoker2019-01-13
| | | | | This patch will make distinguishable mods in modpacks possible in the future `nil` checks are required to provide backwards-compatibility for fresh configured worlds
* Speed up the craft definition handling (#8097)Jozef Behran2019-01-13
| | | | | | | | | | | The craft definition handling code that collects the names of the craftable nodes suffers from vector reallocation performance hits, slowing down instances with lots of crafting recipes (VanessaE's DreamBuilder and most public server some to my mind when thinking about this). As in each instance the size of the resulting vector is already known, add a reserve() call before the offending loops to allocate the needed chunk of memory within the result vector in one go, getting rid of the overhead.
* Optimize path finalization in pathfinder (#8100)Jozef Behran2019-01-12
| | | | | | | The pathfinder needs quite a bunch of items to add to the resulting list. It turns out the amount of the space needed for the finalized path is known in advance so preallocate it to avoid a burst of reallocation calls each time something needs to look for a path.
* Make sqlite3 the default auth backend (#8085)Paul Ouellette2019-01-10
|
* Import strstr function from FreeBSD 11 libcLoic Blot2019-01-10
|
* Android build fixesLoïc Blot2019-01-09
| | | | This fixes #8079
* Fix a crash on Android with Align2Npot2 (#8070)Loïc Blot2019-01-07
| | | | | | | | * Fix a crash on Android with Align2Npot2 glGetString can be NULL. If stored in a string it triggers a SIGSEGV. Instead do a basic strstr and verify the pointer * Better Align2Npot2 check (+ performance)
* Fix wrong code comment (#8061)DS2019-01-06
| | | "Get core.registered_on_chat_messages" to "Get core.registered_on_player_receive_fields" where `core.registered_on_player_receive_fields` is gotten
* Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker2019-01-06
| | | | | | | | | | | * Fix various bugs (Anticheat, Lua helpers) Anticheat: Use camera position instead of player position for shoot line calculations Lua helpers: Increase 'i' to not overwrite earlier added table values * Remove lag compensation * * 1.5 for larger selection boxes
* Deprecate modpack.txt and use modpack.conf instead (#7892)rubenwardy2019-01-06
| | | | * Deprecate modpack.txt and use modpack.conf instead
* Drop libgmp on Android and use mini-gmp (#8047)Loïc Blot2019-01-04
|
* Make sqlite3 default auth & player backends for new worlds (#8043)Loïc Blot2019-01-04
| | | | | | * Make sqlite3 default auth & player backends for new worlds Also notify about auth backend depreciation
* Fix on_successful_save -> onSuccessfulSaveLoïc Blot2019-01-04
|
* Fix various player save issues (performance penalty on sql backends + bugs)Loïc Blot2019-01-04
| | | | | | | * PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes. * PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done. * serializing player meta must not setModified(false) because it didn't ensure write has been done * add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
* Player file directory must be only created when using file backend.Loïc Blot2019-01-04
| | | | Also ensure on each player save that the directory exists
* Remove remote media compatibility mode. (#8044)sofar2019-01-04
| | | | | | | | The fallback code shouldn't be needed and is a remnant of the GET method that old media servers use. Clients using it are likely to just waste bandwidth and having to download the media again through the normal transfer from server method. The most reliable method is to get all missing textures therefore from the server directly and not spam the remote media server with 404s.
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
| | | | | * Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
* CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)Paramat2019-01-03
| | | | | | | | | | | | Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a client was still able to add CSM code to 'builtin' to bypass that restriction, because 'builtin' is not yet verified. Until server-sent CSM and verifying of 'builtin' are complete, make 'LOAD_CLIENT_MODS' disable the loading of builtin. Clarify code comments and messages to distinguish between client-side modding and client-side scripting. 'Scripting' includes 'builtin', 'modding' does not.
* Add minetest.load_area (#8023)HybridDog2018-12-31
|
* Extend pitch fly mode to swimming (#7943)random-geek2018-12-31
|
* CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)Loïc Blot2018-12-24
| | | | | | | | * CSM: add requested CSM_RF_READ_PLAYERINFO This new CSM limit permit to limit PLAYERINFO read from server. It affects get_player_names call
* Fix entity rotation in existing worlds (#7989)SmallJoker2018-12-23
|
* mapnode: add const/noexcept (#8009)Vitaliy2018-12-22
|
* Android: Fix memory leak when displaying images in the mainmenu (#8011)rubenwardy2018-12-22
|
* reportMetadataChange; Silence clang warningsSmallJoker2018-12-21
|
* Fix more transparency issues with ogles2 driver (#8005)stujones112018-12-20
|
* Android: Move touchscreen rare controls inline with settings icon (#8006)stujones112018-12-20
|
* Add command line option to load password from file (#7832)Kevin Abrams2018-12-18
|
* ieee_float: Silence compiler warningSmallJoker2018-12-18
| | | | Trivial issue reported by @pgimeno
* Fix the part of the float test that requires IEC559/IEEE754 compliancePedro Gimeno2018-12-18
| | | | GCC and CLang compilers fail to support full IEC559 compliance required for the test, when certain compiler flags are active. This patch implements a heuristic that checks for the most common flag in GCC and CLang, plues an extra check which GCC disables when it's not compliant, to hopefully catch most cases where it can't run.
* Fix C++11 violation that broke clang on Debian StretchPedro Gimeno2018-12-16
|
* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-13
| | | | * Add an activeobject manager to hold active objects * Add unittests
* Network: Send IEEE floats (#7768)SmallJoker2018-12-13
|
* Make showOverlayMessage strings translatable (#7964)Wuzzy2018-12-13
|
* Make MapNode handle paramtype2≠leveled properly (#7958)Vitaliy2018-12-12
|
* porting.cpp: better minetest support on BSDLoïc Blot2018-12-11
| | | BSD folder detection is pretty raw, just use the same detection as Linux
* Fix ContentDB packages timing out by using download_file instead (#7891)rubenwardy2018-12-11
|
* Add object visual type 'item' (#7870)Alex2018-12-11
|
* Update minetest.conf.example and run updatepo.sh (#7947)Update Script2018-12-09
|
* Fix crash if display resolution is not set (#7950)Martin Renold2018-12-08
| | | | On my wayland / gnome3 setup DisplayHeightMM() returns 0. This resulted in a misleading startup error suggesting to fix my font paths.
* Main menu style: Set to 'full' for Android, remove 'auto' option (#7936)Paramat2018-12-06
|
* Draw all horizons and sky base, in front of stars (#7932)Paramat2018-12-06
| | | | | Move star draw to before sun glow texture draw and before sun draw, not currently essential but the logical order. Will be necessary if a 'no far ground' option is added, to draw stars behind the sun.
* Fix player rotations (#7941)CoderForTheBetter2018-12-05
|
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-04
| | | | | | | Includes newer style changes and fixes by est31 Improve the block position de-serialization Add type NodeMetadataMap
* Revert "Fix another GCC warning"Loïc Blot2018-12-04
| | | | This reverts commit e6811184d5824bf7d8febc157495dbecd3e4e0f7.
* Add testWrapDegrees_0_360_v3f unittestsLoïc Blot2018-12-04
|
* Fix another GCC warningLoïc Blot2018-12-04
| | | | | | | | | ``` [ 10%] Building CXX object src/CMakeFiles/minetest.dir/client/render/interlaced.cpp.o cc1plus: warning: -Wabi won't warn about anything [-Wabi] cc1plus: note: -Wabi warns about differences from the most up-to-date ABI, which is also used by default cc1plus: note: use e.g. -Wabi=11 to warn about changes from GCC 7 ```
* Fix a stringop-truncation GCC warningLoïc Blot2018-12-04
| | | | | | | ``` minetest/src/filesys.cpp:312:10: warning: ‘char* strncpy(char*, const char*, size_t)’ specified bound 10000 equals destination size [-Wstringop-truncation] strncpy(argv_data[2], path.c_str(), 10000); ```