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* CollisionMoveSimple: Collide with 'ignore' nodesparamat2018-06-03
* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-06-03
* Find nodes in area (under air): Raise volume limit and document itparamat2018-06-03
* Check argument types inside MetaDataRef Lua API (#7045)sfan52018-06-03
* Move `setlocale` from Lua to C++.red-0012018-06-03
* "static constexpr v3s16 light_dirs[8]" fails to compile, sync it with master!...mazocomp2018-06-03
* Fix C++11 feature detection for undefined _MSC_VER (#7255)mazocomp2018-06-03
* Refine movement anticheat again (#7004)sfan52018-06-03
* Apply physics overrides correctly during anticheat calculations (#6970)sfan52018-06-03
* Fix off-by-one in log output line length (#6896)Pedro Gimeno2018-06-03
* Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()Pedro Gimeno2018-06-03
* Fix Wstringop-overflow warning from util/srp.cpp (#6855)you2018-06-03
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2018-06-03
* Fix dancing textnumber Zero2018-06-03
* Fix undefined behaviour on getting pointer to data in empty vectornOOb31672018-06-03
* Fix wrong scrolling (#6809)Vitaliy2018-06-03
* Damage: Remove damage ignore timerSmallJoker2018-06-03
* Ensure no item stack is being held before crafting (#4779)Luis Cáceres2018-06-03
* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2018-06-03
* Hint at problematic code when logging deprecated callssfan52018-06-03
* Inventory: Restrict access from too far awaySmallJoker2018-06-03
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2018-06-03
* Add minetest.safe_write_file() to script APIsfan52018-06-03
* Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto2018-06-03
* Do not scale texture unless necessary.Lars Hofhansl2018-06-03
* httpfetch: Enable gzip supportsfan52018-06-03
* Add sha1 to lua utils. (#6563)Rob Blanckaert2018-06-03
* Fix day_night_ratio_do_override not being initialised server-siderubenwardy2018-06-03
* Avoid filtering low-res textures for animated meshes (incl. players) (#6562)lhofhansl2018-06-03
* Don't try to craft a non-existent itemEsteban I. RM2018-06-03
* Thread: fix a crash on Windows due to data race condition on Thread::m_start_...Loïc Blot2018-06-03
* NetworkPacket::putRawPacket: resize m_data to datasize + memcpyLoic Blot2018-06-03
* Replace deprecated WINAPI GetVersionInfoEx (#6496)adrido2018-06-03
* Add setting for near plane distance. (#6395)Rob Blanckaert2018-06-03
* Unkown nodes: Provide position on interact (#6505)SmallJoker2018-06-03
* ParticleSpawner::step cleanup and rotation fix (#6486)SmallJoker2018-06-03
* CAO footstep sounds: Reduce gain to balance volumeparamat2018-06-03
* Fix attached particle spawners far from spawn (#6479)raymoo2018-06-03
* Localplayer: Fix disable_jump effect and getStandingNodePos()SmallJoker2018-06-03
* Fix recent commit: std::max -> std::fmax for floats (#6469)Paramat2018-06-03
* Positional sound: Limit volume when closer than 1 nodeparamat2018-06-03
* Fix blocks written by vmanip not being marked as modifiedsfan52018-06-03
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72018-06-03
* Leveled nodebox: Change levels from 1/63rds to 1/64thsparamat2018-06-03
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52018-06-03
* Fix empty legacy meta being persistedrubenwardy2018-06-03
* Statbars: fix incorrect half-images in non-standard orientations (fixes #6198)Nathanaël Courant2018-06-03
* Android stepheight: Only increase if 'touching ground' (#6313)Paramat2018-06-03
* Fix Android node selection distance (#6187)Dániel Juhász2018-06-03
* serialize: use a temporary for SerializeException Exception must always use t...Loïc Blot2018-06-03