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* MoveItemSomewhere double bugfixest312015-07-19
| | | | | | -> Fix bug where MoveSomewhere from an infinite source would fill the destination inventory with copies of itself. -> Fix bug where MoveSomewhere would needlessly call callbacks. -> Remove trailing whitespaces
* Cavegen: Mgv6: No small caves entirely above groundparamat2015-07-19
| | | | | Mgv5/mgv7: Remove 'should make cave hole' feature Remove ravine code
* Refactor particle code to remove the while loopsTeTpaAka2015-07-18
| | | | Replaces while loops with proper getfield calls
* Make acc and vel deprecated in add_particle and search for acceleration and ↵TeTpaAka2015-07-18
| | | | | | velocity instead The doc and the actual behaviour differed.
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-18
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* Display an access denied message when client detects a server timeoutKahrl2015-07-17
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* Server kicks: make messages configurable, cache wstringest312015-07-17
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* Kick players when shutting down server and there is a crash due to a Lua ↵nerzhul2015-07-16
| | | | stack exception
* Fix relief mapping issuesRealBadAngel2015-07-16
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* Make serialization error message translatableKahrl2015-07-14
| | | | Also don't show "probably running a different version" message in simple singleplayer mode
* connection.cpp: remove unused constructorLoic Blot2015-07-14
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* Increase limit of serialized long stringskwolekr2015-07-14
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* Remove raw message output on AOM deserialization failurekwolekr2015-07-13
| | | | Improve TOCLIENT_ACTIVE_OBJECT_MESSAGES robustness for handling invalid data
* Add more robust error checking to deSerialize*String routineskwolekr2015-07-13
| | | | | Add serializeHexString() Clean up util/serialize.cpp
* Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgamesparamat2015-07-13
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* Fix damage flash when damage disabledkwolekr2015-07-10
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* Misc. minor fixeskwolekr2015-07-10
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* Little coding style fix on porting.hLoic Blot2015-07-10
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* Settings: pass name to callbacks by referenceest312015-07-09
| | | | Spare some copies.
* Update clouds enable_3d_clouds when setting changedest312015-07-09
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* Windows: Fix some warnings.Diego Martinez2015-07-09
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* Biome API decorations: 'spawnby' searches a 3D neighbourhoodparamat2015-07-08
| | | | | The neighbours checked are the 8 nodes horizontally surrounding the decoration base and the 8 nodes horizontally surrounding the ground node below the decoration
* Add new leaves style - simple (glasslike drawtype)RealBadAngel2015-07-08
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* Use UTF-8 instead of narrowest312015-07-08
| | | | | Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places. Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
* Clean-up Minimap codekwolekr2015-07-08
| | | | | | | | | | | - Fixed race conditions - Fixed null dereference - Fixed out-of-bounds array access - MinimapMapblock is now allocated and added to update queue only when enabled - Removed dependency on LocalPlayer - Fixed code style - Simplified expressions and program logic - Cleaned minimap object interfaces
* Mgv7: Auto-set lowest mountain generation levelparamat2015-07-08
| | | | | Lowest level of base terrain determines mountain generation in mapchunk Change some positional function arguments from int to s16
* Client: better m_proto_ver initialisationest312015-07-07
| | | | | | | | Previously, m_proto_ver was set to the serialisation version inside the legacy init packet. Now, if the server doesn't send a protocol version (protocols < 25), we set m_proto_ver to some value < 25 and > 0.
* Use minetest logging facilities for irrlicht log outputShadowNinja2015-07-05
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* Mgv7: Lower base of mountain generation to -112 and define constantparamat2015-07-04
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* Fix endless loop since grandparent commitest312015-07-04
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* Craftdef: Use numbers instead of iteratorsest312015-07-04
| | | | Use numbers instead of iterators to traverse various vectors.
* Fix missing check for 0 in craft replacementsTeTpaAka2015-07-04
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* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
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* Shaders fixes and cleanup relief mapping code.RealBadAngel2015-07-02
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* Inventory manager style cleanup and further checksest312015-07-01
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* Disable mesh cache by defaultest312015-07-01
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* Cavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTHparamat2015-07-01
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* Make m_blocks_cache privateest312015-06-30
| | | | @RealBadAngel has removed all outside access of the cache.
* Defer minimap update when shape changedest312015-06-30
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* Close keybind settings menu with escest312015-06-30
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* Biome API: Increase heat and humidity noise spreads to 1000paramat2015-06-30
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* Add UpdateThread and use it for minimap and mesh threadsest312015-06-29
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* Fix *BSD build with GNU iconvkwolekr2015-06-29
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* Add Lua errors to error dialogrubenwardy2015-06-29
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* Bugfix: minimap was updated only with loading new blocks, allow forced ↵RealBadAngel2015-06-28
| | | | updates with changing player pos
* Minimap updateRealBadAngel2015-06-28
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* Remove busy polling inside minimap threadest312015-06-27
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* Mgv5/mgv7 caves: Remove sand found in underground tunnelsparamat2015-06-27
| | | | | Add missing check for max_stone_y to mgv5 cavegen Tunnels now carve through sand below water_level
* Add minimap featureRealBadAngel2015-06-27
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* Remove compile warningest312015-06-25
| | | | Thanks @TeTpaAka for pointing this out.