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* Signlike, glasslike drawtypes: Fix inverted texturesnumber Zero2017-04-01
* mapgen: Fix segfault when selecting invalid mapgen (#5491)SmallJoker2017-04-01
* Fix clang-format Columns WidthLoic Blot2017-03-31
* Wieldmesh: Natural orientation depending on pitch (#5490)kilbith2017-03-31
* Windows: Set window icon (#5486)adrido2017-03-30
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-30
* l_minimap: don't show minimap if configuration doesn't allow itLoïc Blot2017-03-29
* Add CPP11 header to define nullptr & constexpr (#5471)Loïc Blot2017-03-29
* Sneak: Fix sneaking on free-floating lower-half slabssfan52017-03-29
* Sneak: Fix stair lower step bug and ladder in 1x1 hole bugssfan52017-03-29
* PostgreSQL: fix delete blockLoïc Blot2017-03-27
* Map generation limit: Make per-worldparamat2017-03-27
* Pathfinder: Send errors to `warningstream`.Diego Martínez2017-03-27
* Fix mismatch struct/class for GameUIFlagsLoic Blot2017-03-26
* Sneak: Replicate sneak ladder in new code, is optionalsfan52017-03-26
* Change command prefix to "." and add "help" command.red-0012017-03-26
* Add mesh generation delaynumber Zero2017-03-26
* Add clang format & skip build if no source file modified (#5433)Loïc Blot2017-03-25
* Tile.cpp: Fix MSVC build broken by 072bbbaSmallJoker2017-03-24
* Some performance optimizations (#5424)Loïc Blot2017-03-22
* [CSM] Add function to get player names in range (#5435)bigfoot5472017-03-22
* Content_mapblock.cpp: Refactornumber Zero2017-03-20
* Refactored client event if-else cascade to switch statementBen Deutsch2017-03-20
* Map generation limit: Rewriteparamat2017-03-20
* Fix /shutdown or ^C no longer causing server exitsfan52017-03-19
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-19
* Block access to the `io` libraryred-0012017-03-19
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
* Server list cleanupShadowNinja2017-03-18
* Show itemstring as tooltip if no item descriptionWuzzy2017-03-18
* TOGGLE_CHAT keymap should togglechat not HUDLoic Blot2017-03-18
* Reduce memory & function cost of Game class functions (#5406)Loïc Blot2017-03-17
* avoid crashing when accessing mapgen early (#5384)zeuner2017-03-17
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-17
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
* Fix indentation problem since merge resolutionLoïc Blot2017-03-16
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-16
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-16
* Get biome list: Downgrade missing biome message to infostreamparamat2017-03-16
* Sneak: Fix various problems with sneakingsfan52017-03-16
* Use true distance for block priority.Lars Hofhansl2017-03-15
* Add `get_wielded_item`red-0012017-03-13
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
* [CSM] Add `on_punchnode` callbackred-0012017-03-13
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13
* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13
* [CSM] storage + fixesLoic Blot2017-03-13
* [CSM] Improve security for client-sided mods (#5100)red-0012017-03-13
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13