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* Added names colours and refactored parseColorString()Craig Robbins2014-10-29
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* Refactor decoration-related codekwolekr2014-10-29
| | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
* Fix various indentation issuesPenguinDad2014-10-28
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* Fix #1733: An unhandled exception occurred: GetPeer: Peer not found ↵Craig Robbins2014-10-28
| | | | (possible timeout)
* Add NodeResolver documentationkwolekr2014-10-28
| | | | | Set content to fallback on AddNode failure Consider node list requests with no results as failed
* Prevent invalid memory access under failure conditionskwolekr2014-10-28
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* Change license of noise implementation to Simplified BSDkwolekr2014-10-27
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* Add support for eased 3d noisekwolekr2014-10-27
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* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
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* Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl2014-10-24
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* Remove remenants of mob codePavel Puchkin2014-10-23
| | | | | | Since minetest has no mobs within the core anymore, I suppose these settings and code should go. Any mod that uses `minetest.setting_getbool` will work with no problem since the default return value is `false`.
* Fix broken plantlike drawtype.RealBadAngel2014-10-22
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* Search for subgames using $MINETEST_SUBGAME_PATH.David Thompson2014-10-22
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* Recalculate normals for cached meshes.RealBadAngel2014-10-21
| | | | | | Check if mesh is here before adding to meshcollector. Fix deleting the meshes.
* Fix some indentation in nodedef.cppKahrl2014-10-20
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* Fix memory leak caused by mesh nodes (and nodeboxes)Kahrl2014-10-20
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* Custom collision boxes node property.RealBadAngel2014-10-19
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* Various uninitialised variable fixesCraig Robbins2014-10-19
| | | | | | sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialised
* Move buttons upwards to accommodate for new configure keys button in theCraig Robbins2014-10-18
| | | | pause menu
* Add meshnode drawtype.RealBadAngel2014-10-18
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* Make sure PRECISION_SECONDS corresponds to the integer 0Kahrl2014-10-09
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* Fix unit reported by TimeTaker (was always ms)Kahrl2014-10-09
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* Fix use of unitialized variables in mouse button handlingCraig Robbins2014-10-08
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* Add in-game key change menuMushiden2014-10-07
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* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
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* Add [colorize modifierBlockMen2014-10-05
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* Fix special tile backspace cullingkwolekr2014-10-03
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* Bugfix: dont highlight (0,0,0) when theres no node pointed.RealBadAngel2014-10-03
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* Fix broken plantlike drawtype.RealBadAngel2014-10-03
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* Fix misc. style issueskwolekr2014-10-03
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* Clean up nodedef.cppkwolekr2014-10-03
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* Add optional framed glasslike drawtypeBlockMen2014-10-02
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* Make players check inventory modification properlyShadowNinja2014-10-01
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* Only set player dirty flag if values changeShadowNinja2014-10-01
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* Simplify player modification checksShadowNinja2014-10-01
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* Fix android build using hardcoded path for data instead of using the one ↵sapier2014-10-01
| | | | | | fetched by android api on init. Fix android missing version information
* Standardize tooltip row detectionBlockMen2014-09-28
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* Fix multilined description in tooltips (fixes #1688)BlockMen2014-09-28
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* Fix totally messed up 3d modes interlaced/topbottom/sidebysidesapier2014-09-25
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* Fix chat lines not word wrapped correctsapier2014-09-25
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* Fix command line parsingKahrl2014-09-22
| | | | | | | Broken by 6bc4cad0eddd7a7cf593ca1471599e2d75727379, e.g. minetest --worldname world would be parsed as minetest --worldname --worldname
* Fix build with redisShadowNinja2014-09-21
| | | | | Broken by 6bc4cad0eddd7a7cf593ca1471599e2d75727379 because database-redis.h depended on settings.h to include filesys.h.
* Add firelike drawtypeTriBlade92014-09-21
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* Fix GCC reorder warningShadowNinja2014-09-21
| | | | Caused by a020d1b653f94fbcaac06c15f9dbab4521fda355.
* Add inventory right click drag and dropsruz252014-09-21
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* Fix locking bugs and make inventory deserialization errors more specificShadowNinja2014-09-21
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* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Fix Settings lockingShadowNinja2014-09-21
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* Use const references for Settings methodsShadowNinja2014-09-21
| | | | Also check for (this == &other) before locking mutexes.
* Make getters of the Settings class constCraig Robbins2014-09-21
| | | | Also removed 2 unused functions.