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* Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-13
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* Add progress bar to item visuals preloadingZeg92013-05-13
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* Only use game filter in singleplayer tab; use menu_{background, overlay, ↵PilzAdam2013-05-13
| | | | header, footer}.png for other tabs
* Fix double free in createExtrudedMesh, reported by ptitSebKahrl2013-05-12
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* Add code to play main_menu.ogg in main menuRealBadAngel2013-05-11
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* Clear custom player HUDs when emerging players. Fixes #711.Aaron Suen2013-05-10
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* Fix memory leak: remove InventoryAction after sending and applyingPilzAdam2013-05-11
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* Fix memory leaks: delete font in main and GUIChatConsolePilzAdam2013-05-10
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* Fix memory leak by dropping skyPilzAdam2013-05-10
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* Add clouds to all loading screens and better progress handlingZeg92013-05-10
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* Fix gettext memory leakssapier2013-05-10
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* Really fix itemdef memory leaksapier2013-05-09
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* Add --videomodes option to show available video modesKahrl2013-05-09
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* Drop IrrlichtDevice when running --speedtestsKahrl2013-05-09
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* Fix world selection a bit (also fixes a main menu segfault)Kahrl2013-05-08
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* Add progress bar and clouds to loading screenZeg92013-05-08
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* Update default controls in README and pause menuPilzAdam2013-05-07
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* Fix shader license headers to be LGPLBrent Hull2013-05-06
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* Remove 'Meshbuffer ran out of indices' limitationKahrl2013-05-06
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* fix static data not beeing stored correctly on deactivationsapier2013-05-06
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* Add header.png and footer.png support for games, and support texture packs ↵Perttu Ahola2013-05-04
| | | | via <gameid>_menu_<background/overlay/header/footer>.png
* Fix favorite Server List on WindowsSfan52013-05-04
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* Fix documentation for HUD commands in protocolPilzAdam2013-05-04
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* Optional dependencies and properly handle mod name conflicts againKahrl2013-05-03
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* Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja2013-05-03
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* Predict wallmounted param2 during node placement prediction.Kahrl2013-05-03
| | | | | Also clean up the_game a bit: move node placement prediction to a separate function.
* Server: force block send of pointed_pos_under after predicted node placeKahrl2013-05-03
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* Use DIR_DELIM instead of / in file pathsPilzAdam2013-05-02
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* Show game name instead of game ID of selected gamePilzAdam2013-05-02
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* Switch menu to game selected in world creation dialogPerttu Ahola2013-05-02
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* Pre-select current game in world creation dialogPerttu Ahola2013-05-02
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* Filter worlds by selected gamePerttu Ahola2013-05-02
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* Get menu background image from selected gamePerttu Ahola2013-05-02
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* Move sfan5 to core devsPilzAdam2013-05-01
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* Fix itemdef drop on NULL texturekwolekr2013-04-28
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* Enhance caves for mgv7, add ravineskwolekr2013-04-27
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* Minor hud.cpp cleanupkwolekr2013-04-25
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* Ability to change the crosshair using texturesEsteban I. Ruiz Moreno2013-04-25
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* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
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* Tune finite liquids, indev huge cavesproller2013-04-25
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* Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)Zeg92013-04-25
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* Move player collisionbox to player classsapier2013-04-25
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* kahrl is backPilzAdam2013-04-25
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* Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola2013-04-25
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* Improve getFree*ActiveObjectId to reduce common case cpu usage drasticalysapier2013-04-24
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* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-24
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* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
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* Fixes possible crash when using hud_change with "align" or "offset"Diego Martínez2013-04-23
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* Fix to: addUpdateMeshTaskWithEdgeRealBadAngel2013-04-23
| | | | Check in all 6 directions instead of just 3.
* Add option to use texture alpha channelkwolekr2013-04-23
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