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* Optimize liquid queue on generate map for liquid_finiteproller2013-06-30
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* Make generated water a shade darker to match up with older versionskwolekr2013-06-28
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* Dont write player files all the timePilzAdam2013-06-28
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* Apply various fixes to several thingskwolekr2013-06-27
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* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data ↵kwolekr2013-06-27
| | | | back to map
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr2013-06-27
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* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
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* Fix issue of VManip occasionally not blitting back blocks, and pitch black ↵kwolekr2013-06-27
| | | | lighting bug
* Add LuaVoxelManipkwolekr2013-06-27
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* Fix ipv6 on windowsproller2013-06-24
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* Cavegen: fix division by 0 with abnormal max tunnel diameter sizeskwolekr2013-06-23
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* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-23
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* New math mapgen with fractal based worldsproller2013-06-23
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* Add support for IPv6proller2013-06-23
| | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
* Decoration: Add support for zero probability, fix breakage from last commitkwolekr2013-06-22
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* Print playername when failing to read playerfile and ignore files starting ↵PilzAdam2013-06-22
| | | | with .
* A handful of minor fixes to various thingskwolekr2013-06-22
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* Decoration: Add Schematic decoration typekwolekr2013-06-22
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* Add a setting for max loop count per step in liquid updatePilzAdam2013-06-20
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* Make minetest.debug accept multiple parameters; convert them to stringKahrl2013-06-21
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* Play placing sound only if place prediction was successfulPilzAdam2013-06-19
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* Dont dig or place nodes if interact priv is missing (clientside)PilzAdam2013-06-19
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* Add drowningPilzAdam2013-06-19
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* Decoration: Place decorations in mgv6, check if air or cignore before placementkwolekr2013-06-17
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* Show number of objects in client environment in profiler (F6)Kahrl2013-06-18
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* Formspec: Don't perform black magic if selected item fits the guessKahrl2013-06-18
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* Fix calculation of selected item (for not drawing it) in formspecKahrl2013-06-18
| | | | | The previous code did not work when the list did not start at index 0 of the inventory list (issue #779).
* Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno2013-06-18
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* Decoration, Ore: Resolve node names on Mapgen initkwolekr2013-06-17
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* Decoration: Change divlen to sidelenkwolekr2013-06-17
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* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
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* Extend a delay in TestConnection from 50 to 100 milliseconds.Kahrl2013-06-17
| | | | | The 50 ms delay causes frequent test failures on certain systems with slow network stacks, these failures go away with the 100 ms variant.
* Tweak IDropAction restriction handling in server.cppKahrl2013-06-16
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* Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/gKahrl2013-06-16
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* Removed a redundant step which degraded performancesweetbomber2013-06-15
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* Add basic unicode support to the console (linux workaround)Esteban I. Ruiz Moreno2013-06-15
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* Reset dig_time when switching to a tool that cant dig the current nodePilzAdam2013-06-13
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* Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl2013-06-13
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* Play player_damage.ogg when recieving damage and additionally play ↵PilzAdam2013-06-12
| | | | player_falling_damage.ogg when recieving falling damage
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
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* Revert "Fix multiple texture support for animated meshnodes." (broke ↵PilzAdam2013-06-06
| | | | | | existing models) This reverts commit 649dca4d16786ed4e5b74878f56b86dea4f02542.
* Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno2013-06-05
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* Only add ^[forcesingle to get raw texture if atlas is usedKahrl2013-06-04
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* Fix multiple texture support for animated meshnodes.stujones112013-06-03
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* Corrected segfault when registering new biomes.sweetbomber2013-06-03
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* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
| | | | | Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).
* Delay deleting replaced textures (m_texture_trash)Kahrl2013-06-03
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* Call m_menumgr->deletingMenu from quitMenu in addition to destructorKahrl2013-06-03
| | | | | | | This fixes the bug where noMenuActive() keeps returning false after closing a menu until the mouse is moved, rendering the keyboard unusable (the_game calls input->clear() every frame when noMenuActive() is false).
* Fix missing find_path and line_of_sightsapier2013-06-01
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