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*
Fix build for < C++11 since last commit
est31
2015-04-17
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
2015-04-16
*
Mgv5: Fix above/below ground spawn when water level is altered
paramat
2015-04-16
*
Mgv5/v7: Add check for water for deciding biome node stability
paramat
2015-04-16
*
Defaultsettings: Add dungeons and jungles flags. Update conf.example
paramat
2015-04-14
*
Schematics: Reorganize (de)serialization and add Lua serialization API
kwolekr
2015-04-13
*
Mgv6: Fix taiga, allow pine tree spawning on snowblocks
paramat
2015-04-12
*
Mgv6: Add optional snow biomes
paramat
2015-04-12
*
Fix a rare crash case un SendPlayerHP
Ner'zhul
2015-04-11
*
Document for api functions that rely on current_modname, that it doesn't work...
est31
2015-04-08
*
Link against shlwapi.lib and unify linker input sources for Windows
kwolekr
2015-04-08
*
Fix freetype detection
Dmitry Marakasov
2015-04-08
*
Schematics: Prepend mod path to relative schematic filepaths
kwolekr
2015-04-08
*
TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message
Loic Blot
2015-04-07
*
Fix missing SQLite3 statement pointer initialization
ShadowNinja
2015-04-07
*
Cavegen: Remove now unnecessary checks for water, lava, ice
paramat
2015-04-07
*
Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename
est31
2015-04-07
*
Change screenshot filename to one likely to work on all modern filesystems
Craig Robbins
2015-04-06
*
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...
Loic Blot
2015-04-05
*
craftdef.cpp: Return 0 after assert to make Clang happy
Loic Blot
2015-04-05
*
Fix uninitialized variabled in ConnectionEvent
Loic Blot
2015-04-05
*
Crafting speedup
est31
2015-04-05
*
Remove errorstream logging on password change
est31
2015-04-03
*
Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...
Loic Blot
2015-04-03
*
Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ...
Loic Blot
2015-04-03
*
Fix crash caused by null texture in GUI formspec/HUD.
Aaron Suen
2015-04-02
*
Fix MSVC error caused by ed10005
SmallJoker
2015-04-02
*
Treegen: Add pine tree. Force place trunks
paramat
2015-04-01
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
NetworkPacket: reading outside packet is now clearer.
Loic Blot
2015-04-01
*
Fix some minor details from 6d61375
kwolekr
2015-04-01
*
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-04-01
*
Fix usage of destroyed mutex
kwolekr
2015-03-31
*
Fix set_bits
kwolekr
2015-03-31
*
ObjDefManager, Mapgen SAPI: Huge refactoring
kwolekr
2015-03-31
*
Fix use of unitialized variable in gettext.cpp
Craig Robbins
2015-03-31
*
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Loic Blot
2015-03-31
*
RunCommandQueues: little optimization
Loic Blot
2015-03-31
*
Typo in getOutgoingSequenceNumber => successfull to successful
Loic Blot
2015-03-31
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
*
Change format of screenshot names
Craig Robbins
2015-03-31
*
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
*
Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket
Loic Blot
2015-03-30
*
On Android enable always fast
Craig Robbins
2015-03-30
*
Fix Android build-related bugs
Craig Robbins
2015-03-29
*
Make sure g_timegetter is initalised before running speedtests
Craig Robbins
2015-03-29
*
Fix typo
Craig Robbins
2015-03-29
*
queued_commands must be a std::deque. RunCommandQueues needs to push packet o...
Loic Blot
2015-03-29
*
Fix uninitialized variable Player::local_animation_speed
Loic Blot
2015-03-28
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