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* Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl2014-11-26
* Only set the camera update keymap when using a debug buildrubenwardy2014-11-26
* Fix Android main menu crash, and user data directory check.Kodexky2014-11-26
* Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou2014-11-26
* Fix client "double saving" simple singleplayer local mapsCraig Robbins2014-11-26
* Fixes for Android build errors. Enable sensor landscape rotation.KodexKy2014-11-25
* Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel2014-11-23
* Fix regression with USE_REDIS (refactor_main)Craig Robbins2014-11-23
* refactor main.cppCraig Robbins2014-11-23
* Fix smooth lighting (ambient occlusion)Craig Robbins2014-11-22
* Fix compiling if no endian.h foundPavel Puchkin2014-11-22
* serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova2014-11-21
* Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-21
* Optimise getTileInfo()Craig Robbins2014-11-21
* Mgv5 1 up 1 down overgeneration for biome surface continuityparamat2014-11-20
* Mgv5 get ground level at point function. Fast spawn player versionparamat2014-11-20
* Simplify loading of Android version of menuShadowNinja2014-11-20
* Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky2014-11-20
* Clean up rollbackShadowNinja2014-11-19
* Fix wallmounted mesh rotationsShadowNinja2014-11-19
* Add (optional) client-side saving of server map to disksfan52014-11-19
* Remove unused rangelim function (the macro still exists)Kahrl2014-11-19
* Fix double free bug when server is shut downCraig Robbins2014-11-15
* Fix NoisePerlin3DEased return valuekwolekr2014-11-14
* Fix warnings and other misc. minor changeskwolekr2014-11-14
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Add option 'eased' to NoiseParamsSmallJoker2014-11-13
* Fix compilation under some Linux distributionskwolekr2014-11-13
* Mapgen v7: Fix uninitialized spflagskwolekr2014-11-12
* Add eased 3d point-value noise functionskwolekr2014-11-12
* Add Generator Element Management frameworkkwolekr2014-11-12
* Wielded fixes. Add shaders support.RealBadAngel2014-11-13
* Fix profiler values not being updated (F6) and not being loggedCraig Robbins2014-11-11
* Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl2014-11-10
* Merge pull request #1825 from Zeno-/control_key_cacheZeno-2014-11-10
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| * Create faster key cache for main game loop (client)Craig Robbins2014-11-10
* | Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat2014-11-09
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* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Stop inserting empty lines at end of minetest.conf file each time it is rewri...Craig Robbins2014-11-08
* Fix regressions and minor improvements in refactor_the_gameCraig Robbins2014-11-08
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-08
* Speed up removing a node (less block mesh updates).RealBadAngel2014-11-08
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
* Address issues related to refactoring the_gameCraig Robbins2014-11-03
* Fix regression: mouse wheel couldn't scroll from last hotbar item to firstKahrl2014-11-02
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-02
* Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsKahrl2014-11-02
* Fix unit tests failing if IPv6 not availableCraig Robbins2014-11-02
* Modified dtime calculation method in limitFps()Craig Robbins2014-11-02
* Refactor the_game() to make it more understandable and maintainable.Craig Robbins2014-11-02