aboutsummaryrefslogtreecommitdiff
path: root/src
Commit message (Expand)AuthorAge
...
| | | * | | | | + fence inventory iconNils Dagsson Moskopp2011-05-31
| | | * | | | | * improved fence dimensions (cuboid side lengths now multiples of 2, textures...Nils Dagsson Moskopp2011-05-31
| | | * | | | | + cactiiNils Dagsson Moskopp2011-05-30
| | * | | | | | * improved fence dimensions (cuboid side lengths now multiples of 2, textures...Nils Dagsson Moskopp2011-06-01
| | * | | | | | fast_move and free_move can now be toggledteddydestodes2011-05-29
| | |/ / / / /
| | * | | | | + sandstoneNils Dagsson Moskopp2011-05-29
* | | | | | | extended content-type rangePerttu Ahola2011-07-23
| |_|_|_|_|/ |/| | | | |
* | | | | | Fixed the problem of <=r548 clients fucking up maps on >=r549 servers. Also, ...Perttu Ahola2011-07-22
* | | | | | added an unit test for the Settings thingy (the python ConfigParser -like thing)Perttu Ahola2011-07-22
* | | | | | Fixed small error in mapnode.cpp (didn't cause any harm though)Perttu Ahola2011-07-22
* | | | | | Fixed new map generator causing a crash when generating at map limitPerttu Ahola2011-07-22
| |_|_|_|/ |/| | | |
* | | | | Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. Thi...Perttu Ahola2011-07-17
* | | | | A small fix to an unlikely situation where the map generator requires a block...Perttu Ahola2011-07-17
| |_|_|/ |/| | |
* | | | Attempt to fix a problem with the factory mappings of objects residing in dif...Perttu Ahola2011-07-16
| |_|/ |/| |
* | | initial steps in doing content type extensionPerttu Ahola2011-07-02
* | | made screen go slightly blue when underwaterPerttu Ahola2011-07-01
* | | Fixed objects being sometimes not able to be stored statically in a block whe...Perttu Ahola2011-07-01
* | | tried to fix block selection in map rendering a bitPerttu Ahola2011-06-27
* | | fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-27
* | | updated minetest.conf.example and changed client_unload_unused_data_timeout d...Perttu Ahola2011-06-27
* | | better handling of unknown blocks on clientPerttu Ahola2011-06-27
* | | updated to-do listPerttu Ahola2011-06-27
* | | made dtime jitter compare value and fps calculation a bit faster changingPerttu Ahola2011-06-27
* | | map unloading is now a whole lot betterPerttu Ahola2011-06-27
* | | fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
* | | Made the initial loading screen slightly more alivePerttu Ahola2011-06-26
* | | added screenshot key F12 (from spongie)Perttu Ahola2011-06-26
* | | Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongiePerttu Ahola2011-06-26
* | | changed one "if" to "else if" in content_mapblock.cppPerttu Ahola2011-06-26
* | | reorganized stuffPerttu Ahola2011-06-26
* | | tuned mapgenPerttu Ahola2011-06-26
* | | changed water color in farmeshPerttu Ahola2011-06-26
* | | updated noise stuffPerttu Ahola2011-06-26
* | | reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* | | improved player fall damage detectionPerttu Ahola2011-06-26
* | | added and commented out some debug outputPerttu Ahola2011-06-26
* | | even more code refactoringPerttu Ahola2011-06-26
* | | more reorganizing of map codePerttu Ahola2011-06-26
* | | cleaned map stuffPerttu Ahola2011-06-26
|/ /
* | moved mapgen stuff around abitPerttu Ahola2011-06-25
* | moved map generator to separate source filesPerttu Ahola2011-06-25
* | mapgen stuffPerttu Ahola2011-06-25
* | added correct data to new images, added comments in main.cppPerttu Ahola2011-06-25
* | New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* | disabled farmesh in default settingsPerttu Ahola2011-06-23
* | fixed servermain.cpp lacking filesys.hPerttu Ahola2011-06-22
* | path_userdata is now created before potentially creating debug.txt in therePerttu Ahola2011-06-20
* | moved the mac include in porting.cpp out of namespacePerttu Ahola2011-06-20
* | fixed a segfault in case of wrong input from network on the server (reported ...Perttu Ahola2011-06-19
* | Modified the mesh update thread's sleep time to speed it up (it was way too h...Perttu Ahola2011-06-18