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Commit message (
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Author
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+ fence inventory icon
Nils Dagsson Moskopp
2011-05-31
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* improved fence dimensions (cuboid side lengths now multiples of 2, textures...
Nils Dagsson Moskopp
2011-05-31
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+ cactii
Nils Dagsson Moskopp
2011-05-30
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* improved fence dimensions (cuboid side lengths now multiples of 2, textures...
Nils Dagsson Moskopp
2011-06-01
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fast_move and free_move can now be toggled
teddydestodes
2011-05-29
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+ sandstone
Nils Dagsson Moskopp
2011-05-29
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extended content-type range
Perttu Ahola
2011-07-23
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Fixed the problem of <=r548 clients fucking up maps on >=r549 servers. Also, ...
Perttu Ahola
2011-07-22
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added an unit test for the Settings thingy (the python ConfigParser -like thing)
Perttu Ahola
2011-07-22
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Fixed small error in mapnode.cpp (didn't cause any harm though)
Perttu Ahola
2011-07-22
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Fixed new map generator causing a crash when generating at map limit
Perttu Ahola
2011-07-22
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Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. Thi...
Perttu Ahola
2011-07-17
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A small fix to an unlikely situation where the map generator requires a block...
Perttu Ahola
2011-07-17
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Attempt to fix a problem with the factory mappings of objects residing in dif...
Perttu Ahola
2011-07-16
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initial steps in doing content type extension
Perttu Ahola
2011-07-02
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made screen go slightly blue when underwater
Perttu Ahola
2011-07-01
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Fixed objects being sometimes not able to be stored statically in a block whe...
Perttu Ahola
2011-07-01
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tried to fix block selection in map rendering a bit
Perttu Ahola
2011-06-27
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fixed bug in inventory textures caused from better handling of unknown blocks
Perttu Ahola
2011-06-27
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updated minetest.conf.example and changed client_unload_unused_data_timeout d...
Perttu Ahola
2011-06-27
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better handling of unknown blocks on client
Perttu Ahola
2011-06-27
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updated to-do list
Perttu Ahola
2011-06-27
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made dtime jitter compare value and fps calculation a bit faster changing
Perttu Ahola
2011-06-27
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map unloading is now a whole lot better
Perttu Ahola
2011-06-27
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fixed block unloading from memory (a better fix coming next)
Perttu Ahola
2011-06-26
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Made the initial loading screen slightly more alive
Perttu Ahola
2011-06-26
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added screenshot key F12 (from spongie)
Perttu Ahola
2011-06-26
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Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie
Perttu Ahola
2011-06-26
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changed one "if" to "else if" in content_mapblock.cpp
Perttu Ahola
2011-06-26
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reorganized stuff
Perttu Ahola
2011-06-26
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tuned mapgen
Perttu Ahola
2011-06-26
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changed water color in farmesh
Perttu Ahola
2011-06-26
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updated noise stuff
Perttu Ahola
2011-06-26
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reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
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improved player fall damage detection
Perttu Ahola
2011-06-26
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added and commented out some debug output
Perttu Ahola
2011-06-26
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even more code refactoring
Perttu Ahola
2011-06-26
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more reorganizing of map code
Perttu Ahola
2011-06-26
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cleaned map stuff
Perttu Ahola
2011-06-26
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moved mapgen stuff around abit
Perttu Ahola
2011-06-25
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moved map generator to separate source files
Perttu Ahola
2011-06-25
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mapgen stuff
Perttu Ahola
2011-06-25
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added correct data to new images, added comments in main.cpp
Perttu Ahola
2011-06-25
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New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
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disabled farmesh in default settings
Perttu Ahola
2011-06-23
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fixed servermain.cpp lacking filesys.h
Perttu Ahola
2011-06-22
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path_userdata is now created before potentially creating debug.txt in there
Perttu Ahola
2011-06-20
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moved the mac include in porting.cpp out of namespace
Perttu Ahola
2011-06-20
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fixed a segfault in case of wrong input from network on the server (reported ...
Perttu Ahola
2011-06-19
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Modified the mesh update thread's sleep time to speed it up (it was way too h...
Perttu Ahola
2011-06-18
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