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* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
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* Removed lua stuffPerttu Ahola2011-04-03
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
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* tuned water texture and removed two debug prints from serverPerttu Ahola2011-04-02
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
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* commit before some radical changesPerttu Ahola2011-04-02
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* mapgen work-in-progressPerttu Ahola2011-03-02
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* mapgen tweakingPerttu Ahola2011-03-01
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* tweaked mapgenPerttu Ahola2011-02-28
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* fixed server sending wrong position of node removalPerttu Ahola2011-02-28
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* tweaked mapgenPerttu Ahola2011-02-28
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* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-28
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* -Perttu Ahola2011-02-28
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* fixed 3d noise and made 2d noise fasterPerttu Ahola2011-02-27
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* 3d noise stuffPerttu Ahola2011-02-26
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* fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵Perttu Ahola2011-02-24
| | | | so small that it doesn't increment the value)
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
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* fixed a path in build system's packaging partPerttu Ahola2011-02-23
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* updated scripting api a bitPerttu Ahola2011-02-23
| | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
* mainly work on object scripting apiPerttu Ahola2011-02-23
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* removed an old commentPerttu Ahola2011-02-23
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* Fixed insufficient error handling in narrow_to_wide, which caused a crash if ↵Perttu Ahola2011-02-23
| | | | the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font)
* some tidyingPerttu Ahola2011-02-21
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* video backend selectionPerttu Ahola2011-02-19
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* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
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* Set ambient light in inventory cube generationPerttu Ahola2011-02-18
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* removed duplicate "bmp"Perttu Ahola2011-02-17
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* Better texture handling. Textures are not added to atlas if they are big, ↵Perttu Ahola2011-02-17
| | | | and atlas is not further made after it is full.
* Debug stacks will now be printed on Ctrl-C. Also client properly quits on ↵Perttu Ahola2011-02-16
| | | | Ctrl-C.
* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-16
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* small fixes: crack texture, server build on windows, configuration file ↵Perttu Ahola2011-02-16
| | | | example, adding config file example to install
* fixed slight error in server buildPerttu Ahola2011-02-15
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* might work good on cmake+msvc nowPerttu Ahola2011-02-15
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* still a little fix!Perttu Ahola2011-02-15
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* Fix for windowsPerttu Ahola2011-02-15
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* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
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* mud gets now grass onto it when placed into sunlight. also removed three old ↵Perttu Ahola2011-02-15
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* smgr->drop() is now used in tile.cppPerttu Ahola2011-02-15
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* server now won't crash when it is tries to generate blocks that are not ↵Perttu Ahola2011-02-15
| | | | inside MAP_GENERATION_LIMIT
* fixed CMakeLists.txt syntax (removed additional ,)Perttu Ahola2011-02-14
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* new hotbar, more minecraft-likePerttu Ahola2011-02-14
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* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
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* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-14
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* sneaking bug fixingPerttu Ahola2011-02-14
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* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-14
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* New way of determining the outcome of diggingPerttu Ahola2011-02-14
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* disabled jumping in sneak mode if far away from the edge because it can drop ↵Perttu Ahola2011-02-14
| | | | the player