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Age
...
*
Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f...
Perttu Ahola
2014-07-06
*
Fix errors/warnings reported by valgrind
sfan5
2014-07-06
*
Fix memory leak in EmergeManager
PilzAdam
2014-07-06
*
Fix warnings reported by clang
sfan5
2014-07-06
*
Remove FPS from being next to the version string
Perttu Ahola
2014-07-05
*
Fix memory leaks in GenericCAO, ShaderSource and Player classes
sapier
2014-07-02
*
Fix inversion of full_punch_interval
Novatux
2014-07-02
*
Fix regression in light calculation
sapier
2014-06-30
*
Fix serverlist code style, const-correctness, and types
ShadowNinja
2014-06-30
*
Fix server list boolean typing and alignment
ShadowNinja
2014-06-30
*
Add support for multipart/form-data to HTTPFetch for server announcing
ShadowNinja
2014-06-30
*
Copy zlib and freetype dll to windows package too
sapier
2014-06-29
*
Add support for Android 2.3+
sapier
2014-06-29
*
Don't spam server console on player/playersao error but just drop the affecte...
sapier
2014-06-29
*
Glasslike_framed drawtype rework.
RealBadAngel
2014-06-29
*
OS X compatibility fixes
Martin Doege
2014-06-29
*
Fix msvc2012 build
sapier
2014-06-29
*
Add formspec api versioning
sapier
2014-06-29
*
Make sure none of the irrlicht member objects of GenericCAO are deleted prior...
sapier
2014-06-29
*
Make player files saving again
SmallJoker
2014-06-29
*
Add prefixes to enum values and fix style issues
kwolekr
2014-06-28
*
Make GUITable mouse wheel scrolling faster
Kahrl
2014-06-27
*
Fix GenericCAO fails to grabing member animated mesh node to prevent it do be...
sapier
2014-06-27
*
Fix wrong status text rectangle. Fix for #1412
RealBadAngel
2014-06-27
*
Add separate download timeout to allow download of bigger files or on low ban...
sapier
2014-06-26
*
Fix statement not set NULL on deletion
sapier
2014-06-25
*
Add setting for tooltips show delay.
RealBadAngel
2014-06-25
*
Tooltips rework.
RealBadAngel
2014-06-24
*
Handle missing tablecolumns[], fixes bug #1187
Kahrl
2014-06-24
*
GUITable typo fixes in comments
Kahrl
2014-06-24
*
Store the maximum player file tries in a constant
ShadowNinja
2014-06-23
*
Only try to load from possible player files
ShadowNinja
2014-06-23
*
Only keep players loaded while they're connected
ShadowNinja
2014-06-23
*
Remove confusing code block from SQLite3 database
ShadowNinja
2014-06-23
*
Clear inventory before setting lists
ShadowNinja
2014-06-23
*
Fix Windows build
sfan5
2014-06-23
*
Fix race condition on accessing m_time_of_day_speed causing day night race on...
sapier
2014-06-23
*
Remove MapVoxelManipulator not really used by anyone
sapier
2014-06-23
*
Remove emerge and speedup addArea by using memcopy instead of one by one assi...
sapier
2014-06-23
*
Minor fix in check order
sapier
2014-06-23
*
Don't keep temporary images in RAM
sapier
2014-06-23
*
Avoid doing a full material compare if not even first texture does match
sapier
2014-06-23
*
Speedup attachement handling by replacing vector search by direct array acces...
sapier
2014-06-23
*
Use memset for flag initialization (compiler optimization is way better)
sapier
2014-06-23
*
Speedup getTileInfo by up to 30%
sapier
2014-06-23
*
Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping...
sapier
2014-06-23
*
Fix sqlite3 map shutdown fails due to missing to finalize list statement
sapier
2014-06-22
*
Support for scalable font and gui elements
sapier
2014-06-22
*
Fix uncought deserialization error on receiving data
sapier
2014-06-22
*
Fix server assert in case of invalid message from client, just kick that client.
sapier
2014-06-21
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