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*
Vertical biome blend: Tune blend patterns
paramat
2018-02-20
*
Dungeons: Add Y limits in all mapgens
paramat
2018-02-20
*
Mitigate formspec exploits by verifying that the formspec was shown to the us...
red-001
2018-02-18
*
Check argument types inside MetaDataRef Lua API (#7045)
sfan5
2018-02-18
*
Remove legacy chat network code. (#6954)
red-001
2018-02-17
*
Render copyright notice: Fix name spelling (#7042)
Vitaliy
2018-02-15
*
Add `on_auth_fail` callback (#7039)
red-001
2018-02-15
*
Dungeons: Avoid generation in multiple liquid nodes and 'airlike'
paramat
2018-02-13
*
map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup
Loic Blot
2018-02-11
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Position entity nametags relative to selection-box (#7031)
stujones11
2018-02-10
*
Fix 'Change Keys' menu crash caused by 501f936
SmallJoker
2018-02-09
*
Switch F3 to use 'enable_fog' setting
ThomasMonroe314
2018-02-08
*
Include alpha channel reference in MaterialTypeParam
stujones11
2018-02-08
*
Move `setlocale` from Lua to C++.
red-001
2018-02-08
*
Add main_menu_style setting
PorygonZRocks
2018-02-08
*
Make hud_get return aligment, offset and size. (#7006)
lisacvuk
2018-02-04
*
Remove unused light updating code
Dániel Juhász
2018-02-04
*
Refine movement anticheat again (#7004)
sfan5
2018-02-02
*
Fix liquid bottoms not being rendered
number Zero
2018-01-30
*
Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
Loïc Blot
2018-01-30
*
Apply physics overrides correctly during anticheat calculations (#6970)
sfan5
2018-01-28
*
[CSM] HUD Fix not updating server HUDs caused by 4f688d5
SmallJoker
2018-01-26
*
Fix issues with earlier CSM HUD commit (#6940)
red-001
2018-01-26
*
Disable fall damage when "immortal" group set (#6946)
lisacvuk
2018-01-23
*
CSM: Remove screenshot API
red-001
2018-01-23
*
[CSM] Don't Load the package library (#6944)
red-001
2018-01-22
*
Change include from "cmake_config.h" to "config.h"
Wayward One
2018-01-21
*
[CSM] Remove `on_connect` callback (#6941)
red-001
2018-01-21
*
[CSM] Add functions to create particles and particlespawners. (#6072)
red-001
2018-01-20
*
Game refactor [4/X]: keycache is now owned by InputHandler
Loic Blot
2018-01-20
*
Game refactor [3/X]: Move keycache to inputhandler
Loic Blot
2018-01-20
*
Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ...
Loic Blot
2018-01-20
*
Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...
Loic Blot
2018-01-20
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
*
Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
paramat
2018-01-16
*
Load a texturepack from the 'textures' subfolder of a game
red-001
2018-01-16
*
Mapgen folder: Update and improve copyright information of files
paramat
2018-01-15
*
Registration confirmation dialog: Fix grammar
Muhammad Rifqi Priyo Susanto
2018-01-13
*
Add confirmation on new player registration (#6849)
Muhammad Rifqi Priyo Susanto
2018-01-13
*
Revert "Add an active object step time budget #6721"
Lars Hofhansl
2018-01-12
*
Forget to fix non freetype build in StaticText
Loic Blot
2018-01-12
*
Fix ambient occlusion and dark lines at mapblock borders
number Zero
2018-01-12
*
Fix off-by-one in log output line length (#6896)
Pedro Gimeno
2018-01-09
*
Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()
Pedro Gimeno
2018-01-08
*
Fix naming conventions of noise userdata
rubenwardy
2018-01-07
*
Don't recalculate statustext initial color everytime & review fixes
Loic Blot
2018-01-05
*
GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Loic Blot
2018-01-05
*
GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...
Loic Blot
2018-01-05
*
GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
Loic Blot
2018-01-05
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