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* When digging a node, don't switch to punching an object without raising buttonPerttu Ahola2011-11-29
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* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-29
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* Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were writtenPerttu Ahola2011-11-29
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* Don't print all block saves to verbosestream; rather print counts of ↵Perttu Ahola2011-11-29
| | | | distinct modifiers
* Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola2011-11-29
| | | | saving block
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-29
| | | | staticdata interface to Lua
* Mess up with node definitions to make CONTENT_IGNORE be correctly ↵Perttu Ahola2011-11-29
| | | | interpreted when creating meshes
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-29
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* Make added nodes give the corresponding NodeItem as of now (placeholder code)Perttu Ahola2011-11-29
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* Fix tool wearPerttu Ahola2011-11-29
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* Falling sand and gravelPerttu Ahola2011-11-29
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* Node place/dig Lua callbacksPerttu Ahola2011-11-29
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* Remove crafting definitions from content_craft.cppPerttu Ahola2011-11-29
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* Catch SerializationError in CCraftDefManager::getCraftResult()Perttu Ahola2011-11-29
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* Add note about craft_get_result() not being used anymore, but don't remove ↵Perttu Ahola2011-11-29
| | | | before it's contents have been transferred to scripts
* Crafting definition in scriptsPerttu Ahola2011-11-29
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* Improve item serializationPerttu Ahola2011-11-29
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* Allow inputting nodename of MaterialItem in ItemSpec::checkItemPerttu Ahola2011-11-29
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* Fix another silly mistake making CONTENT_IGNORE definition not being what it ↵Perttu Ahola2011-11-29
| | | | should
* Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNOREPerttu Ahola2011-11-29
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* Actually fill in the NewNameGetter names to allow map generator operation ↵Perttu Ahola2011-11-29
| | | | and crafting
* MapNode constructor to allow ndef+namePerttu Ahola2011-11-29
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* Initial node definition stuffPerttu Ahola2011-11-29
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* Fix camera MaterialItem draw logicPerttu Ahola2011-11-29
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* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
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* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
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* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-29
| | | | wrapper in old code
* Node definition namesPerttu Ahola2011-11-29
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* Add name field to ContentFeaturesPerttu Ahola2011-11-29
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* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
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* Remove old commentsPerttu Ahola2011-11-29
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* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
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* Remove node content-dependent stuff from map.cppPerttu Ahola2011-11-29
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* Remove content_mapnode.h and nodedef.h #includesPerttu Ahola2011-11-29
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* Remove content dependencies from mapblock.cppPerttu Ahola2011-11-29
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* Remove #include <content_mapnode.h> from game.cppPerttu Ahola2011-11-29
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* Saner sized saplingPerttu Ahola2011-11-29
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* Cut down content transfer verbosityPerttu Ahola2011-11-29
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* Cut down TextureSource verbosityPerttu Ahola2011-11-29
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* Improve loading screen and protocolPerttu Ahola2011-11-29
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* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-29
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* Fix flowing water being always opaquePerttu Ahola2011-11-29
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* Fix MaterialProperties serialization (constant_time was missing)Perttu Ahola2011-11-29
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* Improve glassPerttu Ahola2011-11-29
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* Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola2011-11-29
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* Replace direct irrlicht texture fetching in CAO content with TextureSourcePerttu Ahola2011-11-29
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* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
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* Node definitions transferPerttu Ahola2011-11-29
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
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* Clean morePerttu Ahola2011-11-29
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