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* Reorganize supported video driver query mechanismskwolekr2015-01-18
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* Revert "Fix bug in debug build"kwolekr2015-01-18
| | | | This reverts commit 839c4a99cddcacdc19dee42286b7029c4c1e7800.
* Fix bug in debug buildCraig Robbins2015-01-19
| | | | -O1 results in executables that are completely useless for actuall debugging
* Fix use of uninit data in Sky and (potentially) GUIChatConsole constructorsKahrl2015-01-18
| | | | | | | | Clean up nearby code a bit As a small side effect, it is now possible to add a background texture to the chat console by simply providing background_chat.jpg, it is no longer necessary to also add "console_color =" to minetest.conf.
* Fix particles causing unitialised data being used due to use of incorrect ↵Craig Robbins2015-01-18
| | | | union member
* Water fixesgregorycu2015-01-18
| | | | | | | Change must_reflow to a deque Add overload for MapBlock::raiseModified that takes a const char*. This is a speed improvement. Comment out unused variable Optimisations to block offset calculations
* Create empty default constructor for MapNodeCraig Robbins2015-01-18
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* Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large cavesparamat2015-01-17
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* Fix NodeMetadataList loosing memory on deserialize due to invalid clear map ↵sapier2015-01-17
| | | | call instead of clear
* Fix entitiy WieldMeshSceneNode not freed due to additional grabgregorycu2015-01-17
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* Make minor style change(unescape_string())Craig Robbins2015-01-16
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* Fix missing return in Database_Dummy::deleteBlockLoic Blot2015-01-16
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* Fix potential out-of-bounds array indexCraig Robbins2015-01-16
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* Add ability to delete MapBlocks from mapkwolekr2015-01-15
| | | | Also add a Lua API and chatcommand for this
* Initialize noise ptr on creation (fixes crash if OreVein deleted before use)kwolekr2015-01-15
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* Fix unescape_string removing all backslashesShadowNinja2015-01-15
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* Change UniqueQueue to use a queue and a set.unknown2015-01-15
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* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ↵TriBlade92015-01-14
| | | | hardcoded values).
* Fix use of uninitialized dataCraig Robbins2015-01-14
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* Performance fixes.onkrot2015-01-13
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* Add VoxelArea::hasEmptyExtentunknown2015-01-13
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* Attempt to fix occasional issue of uninitialized MapBlock datakwolekr2015-01-12
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* Prevent transform of noise3d result in getBlockSeed2kwolekr2015-01-12
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* Mapgen V5: Move cave generation from base terrain loop to optional functionparamat2015-01-11
| | | | This fixes biome surface in tunnels
* Disable sound and key binding settings in "pause" menu on androidsapier2015-01-11
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* Fix invalid stepheight increase calculation on androidsapier2015-01-11
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* Increase stepheight on android by 0.5 to smoothen movementsapier2015-01-11
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* Fix clipping rectangle of GUITable row highlightKahrl2015-01-10
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* Change default font sizes to 14(freetype) and 10(non-freetype)sfan52015-01-10
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* Set default value for ENABLE_REDIS to 0sfan52015-01-10
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* Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ↵sapier2015-01-09
| | | | | | | screens instead of previous assumed 72" which ain't required any longer as fonts are no longer autoadjusted This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517.
* Remove automatic consistent formspec size <-> font size (now has to be done ↵sapier2015-01-09
| | | | | | | manually) Set builtin formspecs to autoscale in order to get consistent formspec look and feel Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
* Removed superfluous facedir check in mapblock_mesh.cppCraig Robbins2015-01-10
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* Fix logic of checkbox formspec element validity checkingKahrl2015-01-09
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* Fix memory leaks due to messed up memory handling for particles as well as ↵sapier2015-01-09
| | | | their spawners
* Split gui_scaling to gui_scaling + hud_scaling as those elements need ↵sapier2015-01-09
| | | | different handling on some devices
* Fix facedir > 23 causes segfault in clientCraig Robbins2015-01-09
| | | | | See issue #2017 Applied kahrl's gist
* Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ↵sapier2015-01-09
| | | | instead of previous assumed 72
* Remove included SQLite3ShadowNinja2015-01-08
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* Add SQLite3 libraries to buildbotsfan52015-01-08
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* Return step smoothing value to 23paramat2015-01-08
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* Mapgen V6: Re-enable liquid flowingkwolekr2015-01-07
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* Fix direction property of HUDrubenwardy2015-01-07
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* Fix emerge thread not cleaning up emerge queue on shutdownsapier2015-01-07
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* Fix andorid build errorsapier2015-01-07
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* Implement X11 dpi autodetectionsapier2015-01-06
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* Fixes for androidsapier2015-01-06
| | | | | | | | | Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around
* Prevent client crashing if an NDT_AIRLIKE node is droppedCraig Robbins2015-01-05
| | | | | The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients) Thanks CWz for reporting the issue
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
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* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
| | | | This fixes the Mapgen V5 calcLighting segfault