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* Mgv7 floatlands: Various improvementsparamat2016-12-01
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* Allow restricting detached inventories to one playersfan52016-11-28
* Limit light_source in the engine (#4814)juhdanad2016-11-28
* Fix filepath > RemoveRelativePathComponent unittestsfan52016-11-27
* Wieldhand: Allow overriding the handTeTpaAka2016-11-26
* Fix fs::RemoveRelativePathComponents for paths with a leading dot componentShadowNinja2016-11-24
* Fix secure io.linesShadowNinja2016-11-24
* Fix secure io.open without modeShadowNinja2016-11-24
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
* No functional changes. Credit gcuZeno-2016-11-23
* Fix superflous shader setting updates (#4800)ShadowNinja2016-11-23
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-18
* Mgv7: Add optional floatlands, disabled by defaultparamat2016-11-15
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Fix crash when attached object no longer existsRogier2016-11-13
* Add control information to player interacts (#4685)raymoo2016-11-12
* Halo: Highlight selected faceRealBadAngel2016-11-12
* Fixed tooltips not resizing with \n (#4766)lisacvuk2016-11-11
* Fix incorrect distance computation for visible blocks (#4765)Rogier-52016-11-11
* Fix mob deserialization errors in the client (#4743)Rogier-52016-11-10
* Occlusion culling: Add comments, minor code improvementsparamat2016-11-09
* Sky: Draw bottom of the sky box in 'cloudy fog color'Lars Hofhansl2016-11-08
* Retrieve mapblocks from the server in a sphere, not a cubeLars Hofhansl2016-11-08
* Occlusion culling: Fix 'end offset' distance, half this for centre pointLars Hofhansl2016-11-08
* Don't use reduced vertical limits for mapblock send and generationLars Hofhansl2016-11-07
* Windows: Add manifest file and set "High DPI Aware" trueadrido2016-11-07
* MSVC: Generate debug information for release builds (#4674)SmallJoker2016-11-06
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-05
* Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-05
* Remove unused shader matrices. (#4723)lhofhansl2016-11-04
* Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl2016-11-04
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
* Add version APIShadowNinja2016-10-31
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-31
* Optionally disable optimization that causes underwater and cave rendering gli...lhofhansl2016-10-30
* Fix overloading problems mentioned by clangLoic Blot2016-10-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio2016-10-30
* Add missing keyname_to_keycode function (needed on Android)sfan52016-10-28
* Add unittests to test player saving/loading (#4679)Ner'zhul2016-10-27
* CleanupDániel Juhász2016-10-27
* Use node lighting for liquid spreadingDániel Juhász2016-10-27
* Improved lightingDániel Juhász2016-10-27
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-25
* ParticleSpawner: fix offset being added twiceGael-de-Sailly2016-10-25
* Windows: dont link to libraries that are already linked by cmakeadrido2016-10-25
* Damage flash: Reduce maximum alpha. Avoid fade overloadparamat2016-10-21