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* Fix use of previously deallocated EmergeManagerkwolekr2014-01-26
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
* Include system info in the HTTP user agent on WindowsSfan52014-01-23
* Connection: Stop processing malformed packet when encounteredkwolekr2014-01-21
* Fix curl dll not getting installed when sound is disabledSfan52014-01-21
* LuaVoxelManip: Add get_param2_data and set_param2_datakwolekr2014-01-19
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-19
* Deindent HTTPFetchRequest::HTTPFetchRequest()ShadowNinja2014-01-16
* Prevent player jumping into nodes from belowBlockMen2014-01-16
* Prevent placing node when player would be inside new nodeBlockMen2014-01-15
* Fix win32 reading semaphore count not working (broke all queues)sapier2014-01-15
* Make default User-agent follow RFC 2616ShadowNinja2014-01-15
* Fix building with MinGWSfan52014-01-15
* Fix building under MSVCBlockMen2014-01-14
* Add formspec tableKahrl2014-01-13
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
* Fix some errors reported by clang static analyzer.Ilya Zhuravlev2014-01-13
* Mapgen V6: Add flag to stop mud flowkwolekr2014-01-12
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-11
* Rename get_json_value to read_json_valueShadowNinja2014-01-11
* Add InvRef::get/set_lists()ShadowNinja2014-01-11
* Compare values instead of pointers in Inventory::operator==Kahrl2014-01-11
* Add operator!= to Inventory(List), make operator== a const methodKahrl2014-01-11
* Add forceloadingNovatux2014-01-11
* Fix check for max_fd == -1 should actually be max_fd != -1sapier2014-01-10
* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-10
* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
* Set locale properly when built without gettext supportPerttu Ahola2014-01-09
* Don't lookup node texts in a endless recursion loopsapier2014-01-07
* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...ShadowNinja2014-01-06
* Fix wrong named masterserver announce variableproller2014-01-07
* Send long announce as POST, show OS in useragentproller2014-01-07
* Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola2014-01-06
* Add function to deregister a profiler from profiler listsapier2014-01-06
* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-06
* BUILD: fix cmake list parsinghasufell2014-01-05
* BUILD: prefer pkg-config for freetype2 detectionhasufell2014-01-05
* Add option to link to OpenGL ES, fixes #1051Sfan52014-01-05
* Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev2014-01-05
* Fix objects being selected behind a nodeNovatux2014-01-02
* Fix exception caused by destroying sockets on Server shutdownkwolekr2013-12-31
* Fix enum element name in Lua HUD code (position vs. pos)kaeza2013-12-31
* Initialize world before creating BanManager and RollbackManagerShadowNinja2013-12-30
* Fix InventoryList reading orderShadowNinja2013-12-30
* Remove FPS from window titlePilzAdam2013-12-25
* Make SHA1::addBytes(..., 0) a no-op instead of an assertion failureKahrl2013-12-25
* Use sleep_ms instead of select in httpfetch when max_fd == -1, fixes WSAEINVALKahrl2013-12-24
* Fix particle code ignoring return value of std::vector::erase(). Wat.Kahrl2013-12-23
* Bugfix to get_all_craft_recipes.RealBadAngel2013-12-21
* Check for denied access in itemdef/nodedef/media fetch loopKahrl2013-12-19