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*
Remove os.exit from the Lua secure sandbox (#5090)
Loïc Blot
2017-01-21
*
Add show_statusline_on_connect setting (#5084)
Loïc Blot
2017-01-21
*
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
*
Fix unknown command message not providing number of cmd
sapier
2017-01-21
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Detach the player from entities on death. (#5077)
red-001
2017-01-21
*
Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)
Loïc Blot
2017-01-21
*
Do not force deletion of players when mapblock is full (#5081)
Loïc Blot
2017-01-21
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
*
Fix MSVC build Build broken by 98e36d7
SmallJoker
2017-01-19
*
Add particle animation, glow
sfan5
2017-01-18
*
Fix typo in alias for deprecated settexturemod
sapier
2017-01-17
*
Remove client-side chat prediction. (#5055)
red-001
2017-01-17
*
Rename ObjectRef methods to be consistent and predictable
rubenwardy
2017-01-16
*
Added lua tracebacks to some errors where you have been blind to what… (#5043)
sapier
2017-01-15
*
Add color names from web page referenced in luaapi doc
sapier
2017-01-15
*
Only set material flag on rendered meshes (#5023)
lhofhansl
2017-01-14
*
Fix build with freetype support disabled
sfan5
2017-01-14
*
Fix another missing const reported by clang & @sfan5
Loic Blot
2017-01-14
*
Fix missing const in ServerActiveObject::getStaticData
Loic Blot
2017-01-14
*
Organize defaultsettings.cpp
ShadowNinja
2017-01-13
*
Main menu tweaks
ShadowNinja
2017-01-13
*
Optimize SAO getStaticData by using std::string pointer instead of return copy
Loic Blot
2017-01-13
*
Cleanup content_sao by factorizing similar code parts
Rogier
2017-01-13
*
Enable mod security by default
ShadowNinja
2017-01-13
*
Meshes: Make object mesh face shading consistent
paramat
2017-01-13
*
Make nametag removable with set_nametag_attributes (#5021)
Rui
2017-01-11
*
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Add staticdata parameter to add_entity (#5009)
Rui
2017-01-09
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
support older PostGreSQL versions (#4999)
zeuner
2017-01-09
*
Map generation limit: Cache as 'const' not 'const static'
paramat
2017-01-08
*
Map generation limit: Fix checks for block/sector over-limit
paramat
2017-01-08
*
Minor: Fix indentation in serverenvironment.cpp
Lars Hofhansl
2017-01-08
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Get neighbor from same map block if possible in ABMHandler (#4998)
lhofhansl
2017-01-08
*
Revert "Extend minetest.is_yes()"
sfan5
2017-01-07
*
Extend minetest.is_yes()
red-001
2017-01-07
*
Fixes for using std:vector in ABMHander and further perf improvements
Lars Hofhansl
2017-01-04
*
Use std::vector instead of std::map in class ABMHandler
Rogier-5
2017-01-04
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Pull occlusion check out of loop, and minor code cleanups.
Lars Hofhansl
2017-01-03
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
*
Added "[sheet" to the texture special commands.
Luke Puchner-Hardman
2017-01-02
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Fix non reverted change on TOSERVER_BREATH compat
Loic Blot
2017-01-01
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Fix interact range check (thanks to @lhofhansl)
sfan5
2016-12-29
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