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* Add on_flood() callback.Auke Kok2017-04-22
* Fix a memory leak (#5636)Dániel Juhász2017-04-22
* Fixing warning pointed by @sfan5 and clang and cleanup guiFileSelectMenuLoic Blot2017-04-22
* Revert a const ref on update textureLoic Blot2017-04-22
* lua: remove core.cause_error call (#5637)Loïc Blot2017-04-22
* Fix various performance issues reported by cppcheck + code style (CI) (#5635)Loïc Blot2017-04-21
* Fix #5617 - respect message and reconnect parameters when shutting down immed...orwell962017-04-21
* Fix after soft node overlaysDániel Juhász2017-04-21
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Fix various performance issues reported by cppcheck (#5628)Loïc Blot2017-04-21
* Run generate_from_settingtypes.luaEkdohibs2017-04-20
* Light update for map blocksDániel Juhász2017-04-20
* Split light update into two partsDániel Juhász2017-04-20
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-19
* Tools: Fix tool digging speed limitHybrid Dog2017-04-19
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* Fix broken lint since 04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3Loïc Blot2017-04-18
* Reorder TileSpec. (#5591)Auke Kok2017-04-18
* Fix always using the xbox layout (reported by coverity).Ekdohibs2017-04-18
* Don't make TAB exit game if bound to inventory.Auke Kok2017-04-17
* Fix MSVC build broken by 34d32ceSmallJoker2017-04-17
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-17
* Include container.h in util/thread.h. util/thread.h doesn't compile without itPerttu Ahola2017-04-17
* Sneak: Add option for old move codeparamat2017-04-17
* Remove an unused variable in Android BuildLoic Blot2017-04-17
* Plug two minor Leaks (#5603)Auke Kok2017-04-17
* Android progressbar fix (#5601)Loïc Blot2017-04-16
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
* Minimap: Do a double-typecast to fix compiling with MSVCSmallJoker2017-04-15
* Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-15
* NetworkPacket: don't copy push std::string and std::wstringLoic Blot2017-04-14
* Fix wrong channel type in Client/Server CommandFactoriesLoic Blot2017-04-14
* ClientIface::sendToAll: honor packet configuration (#5590)Loïc Blot2017-04-14
* [CSM] Add function to set minimap shape (#5569)bigfoot5472017-04-14
* Only use palette if param_type2 is correctDániel Juhász2017-04-13
* Add documentation for map block format 27 (#5576)Dániel Juhász2017-04-13
* Fix inability to change metadata using stack:to_table() (#5547)numberZero2017-04-12
* Fix fips_cipher_abort warning and other duplicate macrosLoic Blot2017-04-12
* Replace occurrence of luaL_reg in l_localplayer (#5566)t0ny22017-04-11
* Sneak glitch: Detect ledge for 2-node climb-upparamat2017-04-11
* Clang-format fix for AndroidLoïc Blot2017-04-10
* Clang-format styles fixes since previous commitLoïc Blot2017-04-10
* Clang format: fix LINT on old PR which doesn't have LINT enabledLoic Blot2017-04-10
* Hard-coded undersampling.number Zero2017-04-09
* LocalPlayer api luaVincent Glize2017-04-08
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Move chat command handling code from C++ to Lua (#5528)red-0012017-04-08
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-08
* code style fix on src/script/cpp_api/s_client.hLoic Blot2017-04-08