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...
*
Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...
Loic Blot
2018-01-20
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
*
Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
paramat
2018-01-16
*
Load a texturepack from the 'textures' subfolder of a game
red-001
2018-01-16
*
Mapgen folder: Update and improve copyright information of files
paramat
2018-01-15
*
Registration confirmation dialog: Fix grammar
Muhammad Rifqi Priyo Susanto
2018-01-13
*
Add confirmation on new player registration (#6849)
Muhammad Rifqi Priyo Susanto
2018-01-13
*
Revert "Add an active object step time budget #6721"
Lars Hofhansl
2018-01-12
*
Forget to fix non freetype build in StaticText
Loic Blot
2018-01-12
*
Fix ambient occlusion and dark lines at mapblock borders
number Zero
2018-01-12
*
Fix off-by-one in log output line length (#6896)
Pedro Gimeno
2018-01-09
*
Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()
Pedro Gimeno
2018-01-08
*
Fix naming conventions of noise userdata
rubenwardy
2018-01-07
*
Don't recalculate statustext initial color everytime & review fixes
Loic Blot
2018-01-05
*
GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Loic Blot
2018-01-05
*
GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...
Loic Blot
2018-01-05
*
GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
Loic Blot
2018-01-05
*
GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...
Loic Blot
2018-01-05
*
GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...
Loic Blot
2018-01-05
*
GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...
Loic Blot
2018-01-05
*
GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Loic Blot
2018-01-05
*
Biomes: Add vertical biome blend (#6853)
Paramat
2018-01-05
*
Fix Wstringop-overflow warning from util/srp.cpp (#6855)
you
2018-01-04
*
[CSM] Don't load the IO library. (#6087)
red-001
2018-01-04
*
Fix crash on can_bypass_userlimit returning non-boolean
rubenwardy
2018-01-03
*
Mgv7 floatlands: Add exponent parameter
paramat
2018-01-03
*
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2018-01-03
*
Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code
Hybrid Dog
2018-01-03
*
Tool getDigParams: Fix selecting the best fitting time
Hybrid Dog
2018-01-03
*
Add unittests on ActiveObject and BanManager class (#6866)
Loïc Blot
2018-01-01
*
Fix rounding error in g/set_node caused by truncation to float
rubenwardy
2017-12-26
*
Add check to pause game on lost window focus
rubenwardy
2017-12-26
*
Line_of_sight: Improve using VoxelLineIterator
Dániel Juhász
2017-12-26
*
Fix dancing text
number Zero
2017-12-25
*
- Clear colors when reading property info.
Rob Blanckaert
2017-12-25
*
Fix undefined behaviour on getting pointer to data in empty vector
nOOb3167
2017-12-22
*
Fix wrong scrolling (#6809)
Vitaliy
2017-12-21
*
Allow 'default' parameter in 'settings:get_bool' function
Jordan Irwin
2017-12-17
*
Adjust default console height
Ezhh
2017-12-17
*
Fix items turning black (#6780)
Vitaliy
2017-12-16
*
Zoom: Add 'disabled by game or mod' message
paramat
2017-12-14
*
Minimap messages: Improve 'disabled by server' message
paramat
2017-12-14
*
Chat: Remove prompt history duplicates (#6762)
SmallJoker
2017-12-14
*
directiontables: Fix MSVC compiler error (#6785)
adrido
2017-12-14
*
Update light decoding table size (#6696)
Vitaliy
2017-12-12
*
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
Loïc Blot
2017-12-11
*
F5 debug info: Add colons, use lowercase except for FPS and RTT
ThomasMonroe314
2017-12-10
*
Damage: Remove damage ignore timer
SmallJoker
2017-12-10
*
Use std::vector instead of dynamic C-Array (#6744)
adrido
2017-12-10
*
Add an active object step time budget #6721
Lars Hofhansl
2017-12-06
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