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*
FontEngine: Don't use file extension to check font file compatibility
kwolekr
2014-12-29
*
LuaVoxelManip: Remove blank allocator
kwolekr
2014-12-29
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LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set...
kwolekr
2014-12-28
*
Fix MSVC compiler warning about passing this pointer in initializer list
sapier
2014-12-28
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Skip further loading of client if there was an exit signal
Christophe Piveteau
2014-12-28
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Decoration: Add height_min and height_max parameters
kwolekr
2014-12-28
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Cavegen: Fix copy & paste error (solves #2020)
kwolekr
2014-12-28
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Biome API: Add shore top and shore filler nodes, underwater node, water top n...
paramat
2014-12-28
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Ore: Add Vein ore type
kwolekr
2014-12-28
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Ore: Add Blob ore type
kwolekr
2014-12-28
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PseudoRandom: Expose constant PSEUDORANDOM_MAX
kwolekr
2014-12-28
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LuaVoxelManip: Add option to allocate blank data
kwolekr
2014-12-27
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VoxelManipulator: Remove unnecessary deallocation steps
kwolekr
2014-12-27
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Set fallback content if resolving content vector requires everything
kwolekr
2014-12-27
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Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
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Fix fs::GetRecursiveSubPaths trying to get directory lists for files
ShadowNinja
2014-12-24
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Large increase in performance
Craig Robbins
2014-12-24
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Silence misc. warnings
kwolekr
2014-12-23
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Make limiting of the reflow liquids queue size optional
Craig Robbins
2014-12-23
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Temporarily fix always bright wieldhand with shaders enabled
kwolekr
2014-12-22
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Fix weird (and wrong) comment in test.cpp
Kahrl
2014-12-21
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Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
paramat
2014-12-20
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Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-21
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Fix visual_scale for plantlike nodes (again)
Vanessa Ezekowitz
2014-12-19
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Fix visual_scale for NDT_PLANTLIKE being set too small
Craig Robbins
2014-12-18
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Suppress compiler warning
Craig Robbins
2014-12-18
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Remove manual biome noise translation
kwolekr
2014-12-17
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Do not allow the m_transforming_liquid queue to increase until all RAM is con...
Craig Robbins
2014-12-18
*
Fix OSX packaging finally
Pavel Puchkin
2014-12-16
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Set WM_CLASS window hint for Xorg
kwolekr
2014-12-15
*
Expose mapgen chunksize in on_mapgen_init callbacks
kwolekr
2014-12-14
*
Fixes #1687 by extra semaphore retval handle code for OSX
Pavel Puchkin
2014-12-15
*
Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called
kwolekr
2014-12-14
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Fix misleading error when exiting the client from the main menu
Craig Robbins
2014-12-14
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Provide more info if a subgame is not valid/found
Craig Robbins
2014-12-13
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LuaPerlinNoiseMap: Fix 3d noise safety check
kwolekr
2014-12-12
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Fix segfault when dragging mouse out of mainmenu window (#1910)
Kahrl
2014-12-13
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Fix missing call to std::ostringstream::str
ShadowNinja
2014-12-12
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Fix MSVC compiling warnings and remove an unused texture
SmallJoker
2014-12-12
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Log: Silence errorstream during unittests
kwolekr
2014-12-12
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Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
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Settings: Fix invalid memory access when setting not found in working mem
kwolekr
2014-12-12
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NodeResolver: Fix some comments and use const references for params
kwolekr
2014-12-12
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Add minetest.clear_registered_decorations() and clear_registered_ores()
kwolekr
2014-12-12
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Allow footstep sounds to play for liquid and ladder nodes, making swimming an...
MirceaKitsune
2014-12-12
*
Responsive tooltip offset for Android.
Kodexky
2014-12-13
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Fix typo in mapblock.h
Craig Robbins
2014-12-12
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LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ...
kwolekr
2014-12-12
*
Mapgens: Rename m_emerge to prevent name collisions
kwolekr
2014-12-12
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Add support for NoiseParams in minetest.get_perlin() and add docs on NoisePar...
kwolekr
2014-12-12
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