| Commit message (Collapse) | Author | Age |
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This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
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Always use address for server
Fix first (empty) element beeing selected after deleting last world
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make enter button work in create world dialog
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Do a check for valid num_files before doing
assert(!m_mesh_update_thread.IsRunning());
In particular, don't execute the assertion if all media has already
been received.
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Also write something about rebuilding shaders to infostream in
Client::afterContentReceived()
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Fixes a denial of service vulnerability, issue #784
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worlds not saving index
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TextureSource has a list of textures to delete (m_texture_trash) so this
provides a proper, non-hacky way to delete RTT textures. Also, the prior,
hacky way of deleting them seems to be broken (see pull request #803).
To avoid header file clutter by repeating the same long list of
arguments over and over again, store the arguments of
generateTextureFromMesh in a struct called TextureFromMeshParams.
Also fix issue #782 (Only use bilinear (and others) on item textures
when settings allow it).
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mixing of lava and water in caves
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light and liquid updates
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back to map
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lighting bug
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