Commit message (Collapse) | Author | Age | |
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* | Use UTF-8 instead of narrow | est31 | 2015-07-08 |
| | | | | | Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places. Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit. | ||
* | Clean-up Minimap code | kwolekr | 2015-07-08 |
| | | | | | | | | | | | - Fixed race conditions - Fixed null dereference - Fixed out-of-bounds array access - MinimapMapblock is now allocated and added to update queue only when enabled - Removed dependency on LocalPlayer - Fixed code style - Simplified expressions and program logic - Cleaned minimap object interfaces | ||
* | Mgv7: Auto-set lowest mountain generation level | paramat | 2015-07-08 |
| | | | | | Lowest level of base terrain determines mountain generation in mapchunk Change some positional function arguments from int to s16 | ||
* | Client: better m_proto_ver initialisation | est31 | 2015-07-07 |
| | | | | | | | | Previously, m_proto_ver was set to the serialisation version inside the legacy init packet. Now, if the server doesn't send a protocol version (protocols < 25), we set m_proto_ver to some value < 25 and > 0. | ||
* | Use minetest logging facilities for irrlicht log output | ShadowNinja | 2015-07-05 |
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* | Mgv7: Lower base of mountain generation to -112 and define constant | paramat | 2015-07-04 |
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* | Fix endless loop since grandparent commit | est31 | 2015-07-04 |
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* | Craftdef: Use numbers instead of iterators | est31 | 2015-07-04 |
| | | | | Use numbers instead of iterators to traverse various vectors. | ||
* | Fix missing check for 0 in craft replacements | TeTpaAka | 2015-07-04 |
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* | Fix code style from recent commits and add misc. optimizations | kwolekr | 2015-07-02 |
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* | Shaders fixes and cleanup relief mapping code. | RealBadAngel | 2015-07-02 |
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* | Inventory manager style cleanup and further checks | est31 | 2015-07-01 |
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* | Disable mesh cache by default | est31 | 2015-07-01 |
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* | Cavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTH | paramat | 2015-07-01 |
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* | Make m_blocks_cache private | est31 | 2015-06-30 |
| | | | | @RealBadAngel has removed all outside access of the cache. | ||
* | Defer minimap update when shape changed | est31 | 2015-06-30 |
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* | Close keybind settings menu with esc | est31 | 2015-06-30 |
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* | Biome API: Increase heat and humidity noise spreads to 1000 | paramat | 2015-06-30 |
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* | Add UpdateThread and use it for minimap and mesh threads | est31 | 2015-06-29 |
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* | Fix *BSD build with GNU iconv | kwolekr | 2015-06-29 |
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* | Add Lua errors to error dialog | rubenwardy | 2015-06-29 |
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* | Bugfix: minimap was updated only with loading new blocks, allow forced ↵ | RealBadAngel | 2015-06-28 |
| | | | | updates with changing player pos | ||
* | Minimap update | RealBadAngel | 2015-06-28 |
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* | Remove busy polling inside minimap thread | est31 | 2015-06-27 |
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* | Mgv5/mgv7 caves: Remove sand found in underground tunnels | paramat | 2015-06-27 |
| | | | | | Add missing check for max_stone_y to mgv5 cavegen Tunnels now carve through sand below water_level | ||
* | Add minimap feature | RealBadAngel | 2015-06-27 |
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* | Remove compile warning | est31 | 2015-06-25 |
| | | | | Thanks @TeTpaAka for pointing this out. | ||
* | Return to ignore | est31 | 2015-06-24 |
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* | Typo fix on previous @est31 commit | Loic Blot | 2015-06-23 |
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* | Small TOCLIENT_HELLO logging fix | est31 | 2015-06-23 |
| | | | | | Fix grammar error and missing number conversion for version. Also add deployed protocol to log line. | ||
* | Add MoveSomewhere inventory action | est31 | 2015-06-23 |
| | | | | Improve shift+click experience | ||
* | Use actionstream instead of errorstream when failing to emerge player | Craig Davison | 2015-06-23 |
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* | Fix string conversion error message | est31 | 2015-06-23 |
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* | Fix bug when craft input isn't replaced | TeTpaAka | 2015-06-22 |
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* | Fix some issues with animations, and allow non-looped animations to be defined | MirceaKitsune | 2015-06-22 |
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* | Mgv7: Edit noise parameters. Fewer octaves, larger spreads. | paramat | 2015-06-21 |
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* | Small CAO improvements | est31 | 2015-06-20 |
| | | | | | -> remove the old parent as @kahrl suggested -> use indices no iterator as @kwolekr suggested | ||
* | Mapgen objects: Enable heatmap and humidmap for all biome api mapgens | paramat | 2015-06-20 |
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* | More correct wrap_rows implementation | figec | 2015-06-20 |
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* | Generic CAO cleanups and renames for clarification | est31 | 2015-06-20 |
| | | | | | | | | * Use enum for GENERIC_CMD_* * Rename m_attachements to attachement_parent_ids (public member and clearer name) * Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO * USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested * Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested | ||
* | Make attached objects visible in 3rd person view | est31 | 2015-06-20 |
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* | Fix wrap_rows at inner byte of multibyte sequence | figec | 2015-06-18 |
| | | | | Also fix UTF-8 inner byte bounds and make unittest for case this fixes. | ||
* | Biome API: Add noise defined biome blend | paramat | 2015-06-18 |
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* | Mgv6: Don't create air gap in tundra at y = 48 in custom high terrain | paramat | 2015-06-18 |
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* | Don't print an error for valid listring[] formspec | est31 | 2015-06-18 |
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* | Make wrap_rows not wrap inside utf-8 multibyte sequences | est31 | 2015-06-17 |
| | | | | | | Also count multibyte sequences as "one" character. Adds unittest for the bug reporter's case. Fixes #2796. | ||
* | Fail iconv call gracefully | est31 | 2015-06-17 |
| | | | | No freezing when inbuf_size doesn't decrease over time. | ||
* | GUIFormSpecMenu::OnEvent code style update and small refactor | est31 | 2015-06-16 |
| | | | | | | | | * Make method (more) consistent with current code stlye * Move index into loop constructor after @rubenwardy's suggestion * Cache inv_s->getList(s.listname), which removes a possibly bad scenario of inv_s being null. * Properly check for validity | ||
* | Add list-rings | est31 | 2015-06-16 |
| | | | | | | | Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported. | ||
* | Remove unneccessary space for tab completion | Nathaniel Olsen | 2015-06-16 |
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