index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Commit message (
Expand
)
Author
Age
...
*
LuaVoxelManip: Remove blank allocator
kwolekr
2014-12-29
*
LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set...
kwolekr
2014-12-28
*
Fix MSVC compiler warning about passing this pointer in initializer list
sapier
2014-12-28
*
Skip further loading of client if there was an exit signal
Christophe Piveteau
2014-12-28
*
Decoration: Add height_min and height_max parameters
kwolekr
2014-12-28
*
Cavegen: Fix copy & paste error (solves #2020)
kwolekr
2014-12-28
*
Biome API: Add shore top and shore filler nodes, underwater node, water top n...
paramat
2014-12-28
*
Ore: Add Vein ore type
kwolekr
2014-12-28
*
Ore: Add Blob ore type
kwolekr
2014-12-28
*
PseudoRandom: Expose constant PSEUDORANDOM_MAX
kwolekr
2014-12-28
*
LuaVoxelManip: Add option to allocate blank data
kwolekr
2014-12-27
*
VoxelManipulator: Remove unnecessary deallocation steps
kwolekr
2014-12-27
*
Set fallback content if resolving content vector requires everything
kwolekr
2014-12-27
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Fix fs::GetRecursiveSubPaths trying to get directory lists for files
ShadowNinja
2014-12-24
*
Large increase in performance
Craig Robbins
2014-12-24
*
Silence misc. warnings
kwolekr
2014-12-23
*
Make limiting of the reflow liquids queue size optional
Craig Robbins
2014-12-23
*
Temporarily fix always bright wieldhand with shaders enabled
kwolekr
2014-12-22
*
Fix weird (and wrong) comment in test.cpp
Kahrl
2014-12-21
*
Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
paramat
2014-12-20
*
Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-21
*
Fix visual_scale for plantlike nodes (again)
Vanessa Ezekowitz
2014-12-19
*
Fix visual_scale for NDT_PLANTLIKE being set too small
Craig Robbins
2014-12-18
*
Suppress compiler warning
Craig Robbins
2014-12-18
*
Remove manual biome noise translation
kwolekr
2014-12-17
*
Do not allow the m_transforming_liquid queue to increase until all RAM is con...
Craig Robbins
2014-12-18
*
Fix OSX packaging finally
Pavel Puchkin
2014-12-16
*
Set WM_CLASS window hint for Xorg
kwolekr
2014-12-15
*
Expose mapgen chunksize in on_mapgen_init callbacks
kwolekr
2014-12-14
*
Fixes #1687 by extra semaphore retval handle code for OSX
Pavel Puchkin
2014-12-15
*
Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called
kwolekr
2014-12-14
*
Fix misleading error when exiting the client from the main menu
Craig Robbins
2014-12-14
*
Provide more info if a subgame is not valid/found
Craig Robbins
2014-12-13
*
LuaPerlinNoiseMap: Fix 3d noise safety check
kwolekr
2014-12-12
*
Fix segfault when dragging mouse out of mainmenu window (#1910)
Kahrl
2014-12-13
*
Fix missing call to std::ostringstream::str
ShadowNinja
2014-12-12
*
Fix MSVC compiling warnings and remove an unused texture
SmallJoker
2014-12-12
*
Log: Silence errorstream during unittests
kwolekr
2014-12-12
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
Settings: Fix invalid memory access when setting not found in working mem
kwolekr
2014-12-12
*
NodeResolver: Fix some comments and use const references for params
kwolekr
2014-12-12
*
Add minetest.clear_registered_decorations() and clear_registered_ores()
kwolekr
2014-12-12
*
Allow footstep sounds to play for liquid and ladder nodes, making swimming an...
MirceaKitsune
2014-12-12
*
Responsive tooltip offset for Android.
Kodexky
2014-12-13
*
Fix typo in mapblock.h
Craig Robbins
2014-12-12
*
LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ...
kwolekr
2014-12-12
*
Mapgens: Rename m_emerge to prevent name collisions
kwolekr
2014-12-12
*
Add support for NoiseParams in minetest.get_perlin() and add docs on NoisePar...
kwolekr
2014-12-12
*
Settings: Fail on invalid sequence and throw exception for LuaSettings
kwolekr
2014-12-12
[prev]
[next]