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Author
Age
...
*
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
*
Fix for commit 87dcee6 It uses the wrong variable and only covers some use ca...
gregorycu
2016-01-04
*
Add MinSizeRel and RelWithDebInfo to MSVCBuildDir check
gregorycu
2016-01-03
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Prevent technically unsafe access with empty vector
gregorycu
2016-01-03
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filesys: safeWriteToFile(): Remove the target file before rename only on Windows
Perttu Ahola
2016-01-01
*
Fix client crashing when connecting to server
est31
2015-12-30
*
Fix cache path with RUN_IN_PLACE
ShadowNinja
2015-12-30
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Include custom error message in all SQLite3 exceptions.
Rogier
2015-12-30
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Handle SQLITE_BUSY errors gracefully
Rogier
2015-12-30
*
Add macos/freebsd missing endian.h include and add win endianness info
qiukeren
2015-12-29
*
Revert "Refactoring and code style fixes in preparation of adding mesh typed ...
Sapier
2015-12-29
*
Revert "Add support for using arbitrary meshes as items"
Sapier
2015-12-29
*
Make collisionMoveSimple time overflow message written to log/show up at max ...
Sapier
2015-12-29
*
Add support for using arbitrary meshes as items
Sapier
2015-12-29
*
Refactoring and code style fixes in preparation of adding mesh typed items
Sapier
2015-12-29
*
shutdown when requested from lua in singleplayer too
est31
2015-12-29
*
Database backends: fix bug, and small speedup
est31
2015-12-29
*
Fix lua object:get_properties() being broken
Sapier
2015-12-21
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Fix missing pop
est31
2015-12-20
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Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-19
*
Android: Implement Autohiding button bars to cleanup screen
Sapier
2015-12-18
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Android: Fix pressed buttons not beeing cleared on opening menu
Sapier
2015-12-17
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Add option to give every object a nametag
BlockMen
2015-12-15
*
Get movement setting instead of hard coded value
asl97
2015-12-15
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Mgfractal: Add 3D and 4D fractals
paramat
2015-12-15
*
Fix events on Windows
BlockMen
2015-12-11
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Fix some setting documentation
est31
2015-12-10
*
Fix Event implementation
ShadowNinja
2015-12-07
*
Add seperate cache path
ShadowNinja
2015-12-07
*
Fix threshold type
est31
2015-12-07
*
Mapgen: Add propagate_shadow bool to calcLighting
paramat
2015-12-07
*
Fix spelling of noise_threshold
Jun Zhang
2015-12-06
*
Improve LuaJIT detection
Ferdinand Thiessen
2015-12-05
*
Fix build if BUILD_SHARED_LIBS defaults to "ON"
Ferdinand Thiessen
2015-12-03
*
Mgv5/v7/flat/fractal: More large pseudorandom caves
paramat
2015-12-02
*
Add on_secondary_use when right clicking an item in the air
Alex Ford
2015-12-02
*
Dungeongen: Fix rarely triggered segfault
paramat
2015-12-01
*
Remove unused OpenALSoundManager::m_can_vorbis and EXT_vorbis check
Jay Arndt
2015-12-01
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Dungeongen: Also preserve river water nodes
paramat
2015-11-29
*
Re-enable texture pre-filters on wielditems, fixing #3178.
Aaron Suen
2015-11-24
*
Mgfractal: Move julia set selection into formula parameter
paramat
2015-11-23
*
Update HUD flags on server like on client
est31
2015-11-22
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Mapgen: Add global 'decorations' flag
paramat
2015-11-21
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Add a status text for autorun
Amaz
2015-11-15
*
Allow craft replacements to use groups
TeTpaAka
2015-11-15
*
Mgfractal: Revert unnecessary duplication of parameters
paramat
2015-11-15
*
sound_openal.cpp: remove unused header
est31
2015-11-15
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Load sound from memory
est31
2015-11-14
*
Decoration API: Fix missing low density decorations
paramat
2015-11-14
*
Mgfractal: Create a choice of 4 mandelbrot formulas
paramat
2015-11-14
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