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Author
Age
*
Tune generation responsiveness and cheat inhibition on server
Perttu Ahola
2012-03-27
*
Increase maximum generate distance now that generation might actually keep up...
Perttu Ahola
2012-03-27
*
Remove usage of mapgen::add_random_objects(block)
Perttu Ahola
2012-03-27
*
Remove no-op mapgen::add_random_objects
Perttu Ahola
2012-03-27
*
Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitc...
Perttu Ahola
2012-03-27
*
Remove some debug output
Perttu Ahola
2012-03-27
*
Tune block fetching to clients on server
Perttu Ahola
2012-03-27
*
Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...
Perttu Ahola
2012-03-27
*
voxalgo::clearLightAndCollectSources
Perttu Ahola
2012-03-27
*
Implement propagateSunlight for VoxelManipulator
Perttu Ahola
2012-03-27
*
Fix tree generation density for different mapgen chunk sizes
Perttu Ahola
2012-03-27
*
Post-mapgen lighting optimization
Perttu Ahola
2012-03-27
*
Make mapgen generate stuff in chunks of 3^3 mapblocks
Perttu Ahola
2012-03-27
*
Update minetest.conf.example and defaultsettings.cpp
Perttu Ahola
2012-03-27
*
Increase vertical FOV on lower aspect ratios (<16:10)
Perttu Ahola
2012-03-27
*
Do a dumb-ass static string copy for const-incorrect old versions of ov_fopen
Perttu Ahola
2012-03-27
*
Prefer _game postfix in game names (to be squashed to the previous commit)
Perttu Ahola
2012-03-26
*
Support _game postfix in game names, taking it out to make the gameid
Perttu Ahola
2012-03-26
*
Add game.conf check in subgame.cpp
Perttu Ahola
2012-03-26
*
New world removal GUI code
Perttu Ahola
2012-03-26
*
Better file/directory removal platform code and utilities
Perttu Ahola
2012-03-26
*
Small fix to fs::GetDirListing when trying to list an inexistent directory
Perttu Ahola
2012-03-25
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MSVC build directory autodetection at startup
Perttu Ahola
2012-03-25
*
Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used opti...
Perttu Ahola
2012-03-25
*
Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRS
Perttu Ahola
2012-03-25
*
Don't try to use sound if building only server
Perttu Ahola
2012-03-25
*
Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versions
Perttu Ahola
2012-03-25
*
Make server world selection not brain dead and use gameid 'minetest' instead ...
Perttu Ahola
2012-03-25
*
Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader
Perttu Ahola
2012-03-25
*
Some serialization version stuff
Perttu Ahola
2012-03-25
*
Initialize utility.h return values to 0 to make lazily error-checked deserial...
Perttu Ahola
2012-03-25
*
Switch sound randomizer postfixes from N.ogg to .N.ogg
Perttu Ahola
2012-03-25
*
Sound loading from memory (by using a quick hack)
Perttu Ahola
2012-03-25
*
Almost support loading sounds from server
Perttu Ahola
2012-03-25
*
Add a variant of hex_encode
Perttu Ahola
2012-03-25
*
Add removeStringEnd()
Perttu Ahola
2012-03-25
*
Add more media directories; mod/{textures,sounds,media}
Perttu Ahola
2012-03-25
*
Texture cache -> Media cache WIP
Perttu Ahola
2012-03-25
*
Cache textures by checksum
Jonathan Neuschäfer
2012-03-25
*
Make event_manager.h build on MSVC
Perttu Ahola
2012-03-25
*
Build configuration fixes/improvements on Windows
Perttu Ahola
2012-03-25
*
Fix build on MinGW (as compared to Linux)
Perttu Ahola
2012-03-24
*
Lua API for playing sounds
Perttu Ahola
2012-03-24
*
Add sound.dig
Perttu Ahola
2012-03-24
*
Add sounds, tune things
Perttu Ahola
2012-03-24
*
Digging and placing sounds
Perttu Ahola
2012-03-24
*
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
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LocalPlayer::getStandingNodePos()
Perttu Ahola
2012-03-24
*
c55sound continued
Perttu Ahola
2012-03-24
*
Update/fix/improve config.h and cmake_config.h.in
Perttu Ahola
2012-03-24
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