| Commit message (Expand) | Author | Age |
... | |
* | Avoid rendering invisible faces of simple nodeboxes (#12262) | x2048 | 2022-05-04 |
* | hud_get: Return precision field for waypoints (#12215) | Lars Müller | 2022-05-04 |
* | guiScalingFilter: Fix most memory leaks (#12256) | SmallJoker | 2022-05-04 |
* | Make logging cost free when there is no output target (#12247) | paradust7 | 2022-05-04 |
* | Fix broken FPS/dtime counters in debug info | sfan5 | 2022-05-03 |
* | Async environment for mods to do concurrent tasks (#11131) | sfan5 | 2022-05-02 |
* | Fix synchronization issue at thread start | sfan5 | 2022-05-02 |
* | Refactor some Lua API functions in preparation for async env | sfan5 | 2022-05-02 |
* | Remove some unused variable from Lua class wrappers | sfan5 | 2022-05-02 |
* | Initialize wield mesh colors when changing item. (#12254) | x2048 | 2022-05-01 |
* | Deal with compiler warnings | sfan5 | 2022-04-30 |
* | Enable additional warning flags | sfan5 | 2022-04-30 |
* | Clean up some auth packet handling related code | sfan5 | 2022-04-28 |
* | Fix password changing getting stuck if wrong password is entered once | sfan5 | 2022-04-28 |
* | Apply disallow_empty_password to password changes too | sfan5 | 2022-04-28 |
* | Fix race condition in registration leading to duplicate create_auth calls | sfan5 | 2022-04-28 |
* | Refactor local time getter functions (#12221) | Oblomov | 2022-04-28 |
* | Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232) | paradust7 | 2022-04-28 |
* | Show unknown node in debug screen (#12230) | Wuzzy | 2022-04-28 |
* | Support CSS Color Module Level 4 (#12204) | Lars Müller | 2022-04-27 |
* | Fix worldaligned textures | Giuseppe Bilotta | 2022-04-24 |
* | Fix some textures not being sent correctly to older clients | Giuseppe Bilotta | 2022-04-24 |
* | Fix some debug info showing despite being disabled in the UI (#12205) | Lars Müller | 2022-04-21 |
* | Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187) | paradust7 | 2022-04-16 |
* | upright_sprite: Fix walk animation in first person (#12194) | SmallJoker | 2022-04-15 |
* | Implement shadow offsets for the new SM distortion function (#12191) | x2048 | 2022-04-14 |
* | Remove unneeded ObjectRef setter return values (#12179) | Lars Müller | 2022-04-10 |
* | Don't test overflow behavior for VoxelArea extents | ShadowNinja | 2022-04-08 |
* | Fix typo and update settings files | ShadowNinja | 2022-04-08 |
* | Fix OOB read in trim("") | ShadowNinja | 2022-04-08 |
* | Remove duplicate test for trim | ShadowNinja | 2022-04-08 |
* | Update directory name sanitization | ShadowNinja | 2022-04-08 |
* | Add tests for sanitizeDirName | ShadowNinja | 2022-04-08 |
* | Add additional reserved directory names | ShadowNinja | 2022-04-08 |
* | Remove duplication in config.h | ShadowNinja | 2022-04-08 |
* | Spacing fixes | ShadowNinja | 2022-04-08 |
* | Treat empty XDG_CACHE_HOME same as unset | ShadowNinja | 2022-04-08 |
* | Fix compiler warnings | ShadowNinja | 2022-04-08 |
* | Remove obsolete commented code (follow up to #12166) | Dmitry Kostenko | 2022-04-07 |
* | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 |
* | Disentangle map implementations (#12148) | Jude Melton-Houghton | 2022-04-07 |
* | Compile Lua as C++ (#11683) | Jude Melton-Houghton | 2022-04-07 |
* | Fix -mwindows flag not being applied anymore | sfan5 | 2022-04-03 |
* | Add depth sorting for node faces (#11696) | x2048 | 2022-04-02 |
* | Increase the ratio between shadow range and viewing range | Dmitry Kostenko | 2022-04-02 |
* | Limit shadow map to the viewing range (#12158) | x2048 | 2022-03-31 |
* | Tune shadow perspective distortion (#12146) | x2048 | 2022-03-31 |
* | Store vector metatable in registry | Jude Melton-Houghton | 2022-03-29 |
* | Optimize swapping nodes with equivalent lighting | Jude Melton-Houghton | 2022-03-29 |
* | Fix the documentation of InvRef:get_lists() and clean up code (#12150) | DS | 2022-03-29 |