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* Convert CraftItems directly to the name pointed by alias; necessary due to lu...Perttu Ahola2011-12-04
* Don't initialize ItemCAOs with stick.pngPerttu Ahola2011-12-04
* Fix craftitem aliasesPerttu Ahola2011-12-04
* Craftitem aliasesPerttu Ahola2011-12-04
* Fix log message in tooldef.cppPerttu Ahola2011-12-04
* Modify a commit in tooldef.cpp and nodedef.cppPerttu Ahola2011-12-04
* Tool aliasesPerttu Ahola2011-12-04
* Add serialization for node aliases to let client show inventory images correctlyPerttu Ahola2011-12-04
* Node definition aliasesPerttu Ahola2011-12-03
* Rename cookresult_item to cookresult_itemstringPerttu Ahola2011-12-03
* add EnvRef:get_node_or_nil()Perttu Ahola2011-12-03
* Add ABM required neighbor checkPerttu Ahola2011-12-03
* Allow digging unknown nodesPerttu Ahola2011-12-03
* Show infotext for unknown nodesPerttu Ahola2011-12-03
* Show infotext for unknown items placed on groundPerttu Ahola2011-12-03
* On SIGINT in main menu, don't connect before shutting downPerttu Ahola2011-12-03
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* Do not broadcast an empty chat message when someone tries to log in with the ...Kahrl2011-12-03
* Notify player whose password is being changedKahrl2011-12-03
* Note about debug.txt in error message dialog when mod fails to loadPerttu Ahola2011-12-03
* Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola2011-12-03
* Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola2011-12-03
* Properly handle mod name conflictsPerttu Ahola2011-12-03
* Better mod loading error handlingPerttu Ahola2011-12-03
* Add world/mods to mod search pathPerttu Ahola2011-12-03
* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
* Fix script error reporting a bitPerttu Ahola2011-12-02
* Fix ActiveObject creation for fast player respawnsPerttu Ahola2011-12-02
* Fix sending of player hp (was sent all the time)Perttu Ahola2011-12-02
* Show bare hand when no item is selectedPerttu Ahola2011-12-02
* Script-defined creative inventoryPerttu Ahola2011-12-02
* Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola2011-12-02
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
* Remove obsolete createPickedUpItem()Perttu Ahola2011-12-02
* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-02
* + middle-click now empties the inventory slot properlyMark Holmquist2011-12-02
* Add enable_pvp settingPerttu Ahola2011-12-02
* Make unlimited player transfer distance configurablePerttu Ahola2011-12-02
* Fix player double damagePerttu Ahola2011-12-02
* Make hitting players make a visual damage flash to the player texture and the...Perttu Ahola2011-12-02
* Don't hide players in pitch black (like oerkkis)Perttu Ahola2011-12-02
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
* Fix the previous commitPerttu Ahola2011-12-02
* Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_listPerttu Ahola2011-12-02
* Print out PROTOCOL_VERSIONs if server is incompatible with clientPerttu Ahola2011-12-02
* Higher default map save and unload intervalPerttu Ahola2011-12-02
* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-02
* Make players be again visible from a long distancePerttu Ahola2011-12-02
* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-01
* Players are more like objects + related stuffPerttu Ahola2011-12-01