| Commit message (Expand) | Author | Age |
* | Remove useless clearing of the Z buffer | Perttu Ahola | 2012-03-22 |
* | Add output levels --info and --trace (--verbose is now more verbose) | Perttu Ahola | 2012-03-22 |
* | Move headers from socket.h to socket.cpp | Perttu Ahola | 2012-03-22 |
* | Fix UDPSocket's debug output | Perttu Ahola | 2012-03-22 |
* | Log at info level when a banned client connects | Perttu Ahola | 2012-03-22 |
* | Goddamn MSVC pow overload ambiguities | Perttu Ahola | 2012-03-21 |
* | Add ScopeProfilerType SPT_GRAPH_ADD | Perttu Ahola | 2012-03-21 |
* | Add different automatic profiler graph drawing style for relative-ish plots | Perttu Ahola | 2012-03-21 |
* | Add more graph colors, add mainloop_dtime graph, make statustext fade away fa... | Perttu Ahola | 2012-03-21 |
* | Modify and clean main loop to allow measuring the proper times | Perttu Ahola | 2012-03-21 |
* | Profiler graph | Perttu Ahola | 2012-03-21 |
* | Use atof() in mystof(), because istringstream>>float randomly causes a segfau... | Perttu Ahola | 2012-03-21 |
* | Attempt to fix some minor memory leaks | Perttu Ahola | 2012-03-20 |
* | Fix mod paths | Perttu Ahola | 2012-03-20 |
* | Fix for MSVC and move stuff around a bit in CMakeLists.txt and src/CMakeLists... | Perttu Ahola | 2012-03-20 |
* | Move icon files to misc/ | Perttu Ahola | 2012-03-20 |
* | Flatten share/ and user/ in the source and for the RUN_IN_PLACE build | Perttu Ahola | 2012-03-20 |
* | Move share/builtin.lua to share/builtin/builtin.lua | Perttu Ahola | 2012-03-19 |
* | Move client textures to the correct place | Perttu Ahola | 2012-03-19 |
* | Rework directory structure | Perttu Ahola | 2012-03-19 |
* | Add the mod search path user/mods/gameid | Perttu Ahola | 2012-03-19 |
* | Make Lua error output in log clearer | Perttu Ahola | 2012-03-19 |
* | Unknown nodes can be dug | Perttu Ahola | 2012-03-19 |
* | Attempt to fix build for MSVC | Perttu Ahola | 2012-03-18 |
* | Fix getVisibleBrightness() to return sunlight visibility correctly even if no... | Perttu Ahola | 2012-03-18 |
* | Fix old world search path for non-run-in-place build | Perttu Ahola | 2012-03-18 |
* | Disable word wrap in vertical texts in main menu | Perttu Ahola | 2012-03-18 |
* | Fix installation in cmake project files | Perttu Ahola | 2012-03-18 |
* | "or" -> "||" in content_mapblock.cpp | Perttu Ahola | 2012-03-18 |
* | Fix and tune stars | Perttu Ahola | 2012-03-18 |
* | Do not clear address in main menu if starting a singleplayer game by double c... | Perttu Ahola | 2012-03-18 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | Add Client::getEnv() and remove some unnecessary wrappers | Perttu Ahola | 2012-03-15 |
* | Revert old 4BS/s walk speed for now | Perttu Ahola | 2012-03-15 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Tune main menu | Perttu Ahola | 2012-03-15 |
* | Create main menu tab "Settings" for client settings | Perttu Ahola | 2012-03-15 |
* | Fix click areas of singleplayer checkboxes | Perttu Ahola | 2012-03-15 |
* | Fix initial moving of mouse above the "exit to menu" button in singleplayer mode | Perttu Ahola | 2012-03-15 |
* | Fix and improve Server's privilege get/setters | Perttu Ahola | 2012-03-15 |
* | Add "simple singleplayer mode"; Fix a number of GUI things | Perttu Ahola | 2012-03-15 |
* | Save selected tab | Perttu Ahola | 2012-03-15 |
* | Menu tuning WIP | Perttu Ahola | 2012-03-15 |
* | Use a more standard order of yes/no/cancel/whatever buttons in dialogs | Perttu Ahola | 2012-03-15 |
* | Crude tab test in main menu (requires gui redesign for the additional tabs) | Perttu Ahola | 2012-03-13 |
* | Add [new] to world name when supplying a non-existent world on command line | Perttu Ahola | 2012-03-13 |
* | Allow directly supplying world as a parameter, including world.mt | Perttu Ahola | 2012-03-13 |
* | Move keychange/connect main menu buttons a bit | Perttu Ahola | 2012-03-13 |
* | Fix game selection in world creation (used always the first one) | Perttu Ahola | 2012-03-13 |