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* Optimize for viscosity 1Giuseppe Bilotta2011-08-16
* Viscous fluidsGiuseppe Bilotta2011-08-16
* Make sure all neighbors of changed fluids are activatedGiuseppe Bilotta2011-08-16
* Let the liquids flow in the openGiuseppe Bilotta2011-08-16
* Ensure air neighbors to liquids that can flow are enqueued for transformationGiuseppe Bilotta2011-08-16
* Ensure param2 is set correctly in transformLiquidsGiuseppe Bilotta2011-08-16
* Use defines for liquid levelsGiuseppe Bilotta2011-08-16
* transformLiquid: small optimization and whitespace cleanupGiuseppe Bilotta2011-08-16
* small fix to transformLiquidsPerttu Ahola2011-08-15
* Fixed liquid mesh generationPerttu Ahola2011-08-15
* Add lava to creative inventory (hmm, we're shortly running out of creative in...Perttu Ahola2011-08-15
* Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"Perttu Ahola2011-08-15
* Non-vertex-alpha texture material for lavaPerttu Ahola2011-08-15
* modified mapgen to generate less lavaPerttu Ahola2011-08-15
* Added #define WATER_ALPHA in content_mapnode.cppPerttu Ahola2011-08-15
* tuned lava/universal damage codePerttu Ahola2011-08-15
* lava!Perttu Ahola2011-08-15
* Windows.h -> windows.h for cross-mingw buildPerttu Ahola2011-08-14
* Merge remote-tracking branch 'speedprog/fixedNotFindingData'Perttu Ahola2011-08-13
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| * fixed not finding data dir if installedConstantin Wenger2011-08-12
* | Let Settings accept a const char* directlyGiuseppe Bilotta2011-08-13
* | Fix keycode_to_keyname return valueGiuseppe Bilotta2011-08-13
* | Clean up key names handlingGiuseppe Bilotta2011-08-12
* | Fix use of && instead of &Giuseppe Bilotta2011-08-12
* | Removed assert if creating texture atlas image fails; cancel creating image i...Perttu Ahola2011-08-12
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* Fixed/extended/modified ban stuff to be good for inclusionPerttu Ahola2011-08-12
* Merge remote-tracking branch 'speedprog/banByIp'Perttu Ahola2011-08-12
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| * added ipban supportConstantin Wenger2011-08-12
* | Typo fixGiuseppe Bilotta2011-08-11
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* Notify other players of wielded item changeGiuseppe Bilotta2011-08-11
* constify inventory item serializationGiuseppe Bilotta2011-08-11
* Clients inform server on wielded itemGiuseppe Bilotta2011-08-11
* Keep track of player itemGiuseppe Bilotta2011-08-11
* Some inventory const-ificationGiuseppe Bilotta2011-08-11
* Server should use the same eye position as the clientGiuseppe Bilotta2011-08-11
* Refactor player's eye position codingGiuseppe Bilotta2011-08-11
* Introduce Player::getLightPositionGiuseppe Bilotta2011-08-11
* Merged some FreeBSD fixesPerttu Ahola2011-08-11
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| * Proper placement of binary files.q662011-08-11
| * Prevent threadid_t from losing precision when casted on 64bit systemsq662011-08-11
* | Respect base virtual functions' signaturesGiuseppe Bilotta2011-08-08
* | Always return from non-void functionsGiuseppe Bilotta2011-08-08
* | Keys should be s32, not u32Giuseppe Bilotta2011-08-08
* | Remove spurious assignmentGiuseppe Bilotta2011-08-08
* | InventoryAction is a struct, not a classGiuseppe Bilotta2011-08-08
* | Clang doesn't like -Wno-unused-but-set-variableGiuseppe Bilotta2011-08-11
* | Project uses C++, so use CHECK_CXX_COMPILER_FLAGGiuseppe Bilotta2011-08-11
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* Fix data paths for FreeBSDDmitry Marakasov2011-08-02
* Fix "integer constant is too large for 'long' type" errorDmitry Marakasov2011-08-02
* Check whether -Wno-unused-but-set-variable is supported before usingDmitry Marakasov2011-08-01