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* Fix build since: "Remove referenced schematics from Decorations on clear"est312015-04-17
* Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetykwolekr2015-04-17
* Schematics: Remove referenced schematics from Decorations on clearkwolekr2015-04-17
* Refactor around translatePasswordest312015-04-17
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
* Fix path detection with --std= parameterest312015-04-17
* Fix build for < C++11 since last commitest312015-04-17
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16
* Mgv5: Fix above/below ground spawn when water level is alteredparamat2015-04-16
* Mgv5/v7: Add check for water for deciding biome node stabilityparamat2015-04-16
* Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat2015-04-14
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-13
* Mgv6: Fix taiga, allow pine tree spawning on snowblocksparamat2015-04-12
* Mgv6: Add optional snow biomesparamat2015-04-12
* Fix a rare crash case un SendPlayerHPNer'zhul2015-04-11
* Document for api functions that rely on current_modname, that it doesn't work...est312015-04-08
* Link against shlwapi.lib and unify linker input sources for Windowskwolekr2015-04-08
* Fix freetype detectionDmitry Marakasov2015-04-08
* Schematics: Prepend mod path to relative schematic filepathskwolekr2015-04-08
* TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable messageLoic Blot2015-04-07
* Fix missing SQLite3 statement pointer initializationShadowNinja2015-04-07
* Cavegen: Remove now unnecessary checks for water, lava, iceparamat2015-04-07
* Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY renameest312015-04-07
* Change screenshot filename to one likely to work on all modern filesystemsCraig Robbins2015-04-06
* TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...Loic Blot2015-04-05
* craftdef.cpp: Return 0 after assert to make Clang happyLoic Blot2015-04-05
* Fix uninitialized variabled in ConnectionEventLoic Blot2015-04-05
* Crafting speedupest312015-04-05
* Remove errorstream logging on password changeest312015-04-03
* Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...Loic Blot2015-04-03
* Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ...Loic Blot2015-04-03
* Fix crash caused by null texture in GUI formspec/HUD.Aaron Suen2015-04-02
* Fix MSVC error caused by ed10005SmallJoker2015-04-02
* Treegen: Add pine tree. Force place trunksparamat2015-04-01
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* NetworkPacket: reading outside packet is now clearer.Loic Blot2015-04-01
* Fix some minor details from 6d61375kwolekr2015-04-01
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Fix usage of destroyed mutexkwolekr2015-03-31
* Fix set_bitskwolekr2015-03-31
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* Fix use of unitialized variable in gettext.cppCraig Robbins2015-03-31
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-31
* RunCommandQueues: little optimizationLoic Blot2015-03-31
* Typo in getOutgoingSequenceNumber => successfull to successfulLoic Blot2015-03-31
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* Change format of screenshot namesCraig Robbins2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Use Buffer not SharedBuffer in NetworkPacket::oldForgePacketLoic Blot2015-03-30