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* Fix various damage related bugs (client-side)Craig Robbins2015-03-17
* Minor cleanup: game.cppCraig Robbins2015-03-17
* Revert "Server::step throw is never catched. Replace it with an errorstream +...kwolekr2015-03-16
* Server::step throw is never catched. Replace it with an errorstream + assertLoic Blot2015-03-16
* Move client packet generators to dedicated functions for:Loic Blot2015-03-16
* Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot2015-03-16
* Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot2015-03-16
* If player is dead, permit it to respawn, even if damages are not enabledLoic Blot2015-03-16
* SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...Loic Blot2015-03-15
* Finer progress bar updates when initializing nodesest312015-03-15
* mg_decoration: Raise highest allowed deco top to max edge of voxelmanipparamat2015-03-15
* Android: Backport changes from stable-0.4Loic Blot2015-03-14
* Disable double-click -> ESC translation for main menuCraig Robbins2015-03-14
* client.cpp: typo fix and break; fix to make some compilers happyLoic Blot2015-03-13
* Replace NetworkPacket pointers to referencesLoic Blot2015-03-13
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot2015-03-13
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-13
* Use the new Player::isDead function when it's the caseLoic Blot2015-03-13
* handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot2015-03-12
* Don't handle PlayerPos packet coming from client if player is deadLoic Blot2015-03-12
* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-12
* Unescape tooltip textsest312015-03-11
* Mgv6: Fix uninitialised heightmap used by cavegenparamat2015-03-11
* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-11
* Silence Clang warningShadowNinja2015-03-10
* Ensure that heightmap is initialized before useCraig Robbins2015-03-10
* Stop formspecs closing with double-click in empty areaCraig Robbins2015-03-09
* Fix memleak pointed by issue #2439.Loic Blot2015-03-08
* Fix unitialized data when creating TOSERVER_INIT packetLoic Blot2015-03-08
* Make the dummy backend only look up blocks onceShadowNinja2015-03-08
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-08
* Optimize Profiler::avg()gregorycu2015-03-07
* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-07
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* Fix RUN_IN_PLACE broken due to invalid usage of assertsapier2015-03-07
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Improve Clouds::render mathematicsLoic Blot2015-03-07
* Fix Android text bug (no text displaying)Craig Robbins2015-03-07
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-07
* Don't start a server for map migrationShadowNinja2015-03-06
* Clean up database API and save the local map on an intervalShadowNinja2015-03-06
* Biome API: Enable decorations placed on waterparamat2015-03-06
* Improve group-based connection between raillike nodesBlockMen2015-03-05
* l_get_modnames: Compare using std::sort instead of a custom function which do...Loic Blot2015-03-05
* collisionMoveSimple: use std::vector instead of std::list, this improve the p...Loic Blot2015-03-05
* ProfilerGraph: Use std::list instead of std::vectorLoic Blot2015-03-05
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-06
* Use std::queue for HTTPFetchRequest and std::vector for log_output instead of...Loic Blot2015-03-05
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05