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* Switch more stuff to use the logging thing and fix segfault on player leave f...Perttu Ahola2011-10-16
* Fix map delete on windows (concatenate paths correctly with / or \ depending ...Perttu Ahola2011-10-16
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* Initially add small and tight logging facilityPerttu Ahola2011-10-16
* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...Perttu Ahola2011-10-16
* Replace M_PI with PIPerttu Ahola2011-10-16
* Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...Perttu Ahola2011-10-15
* Resource file handling for exe icon for MinGWPerttu Ahola2011-10-15
* Make view bobbing amount configurablePerttu Ahola2011-10-15
* Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola2011-10-15
* strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h;...Perttu Ahola2011-10-15
* Handle death and respawn betterPerttu Ahola2011-10-15
* Improve mobv2Perttu Ahola2011-10-15
* mobv2Perttu Ahola2011-10-15
* Lock mutex when accessing m_env in Server::~ServerPerttu Ahola2011-10-14
* In CMake scripts: New version number, fix MSVC stuffPerttu Ahola2011-10-14
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Saner block modification flag operation for not saving everything alwaysPerttu Ahola2011-10-12
* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-26
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| * Fixed merge issues with saplings, ready to pull now!Mark Holmquist2011-09-23
| * Fixed saplings growing into trees (thanks so much, Kahrl!)Mark Holmquist2011-09-23
| * Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist2011-09-23
* | Rotate wielded tool the right way and modify axe graphics accordinglyPerttu Ahola2011-09-26
* | Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t...Perttu Ahola2011-09-26
| * | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-21
| * | reduce view bobbing slightlyKahrl2011-09-21
| * | Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl2011-09-21
| * | fix a numerical problem, but tool is still jitteryKahrl2011-09-20
| * | Fix jittery view bobbing at large map coordinates again. Wielded tool still h...Kahrl2011-09-20
| * | Digging animationKahrl2011-09-20
| * | fix some normalsKahrl2011-09-19
| * | Wielded tool updates, leaves and glass work nowKahrl2011-09-19
| * | Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-19
| * | Added sprite extruderKahrl2011-09-19
| * | trying some view bobbing changesKahrl2011-09-18
| * | Oops, up vector is needed.Kahrl2011-09-18
| * | This looks more like MC view bobbing, but still not even closeKahrl2011-09-18
| * | Revert some changes that could lead to slower map transfer and increaed netwo...Kahrl2011-09-16
| * | Made wielded tool move slightly (and smoothly) during view bobbing. Making th...Kahrl2011-09-15
| * | View bobbing is slower in the water.Kahrl2011-09-15
| * | inventory displays tool breakage bar againKahrl2011-09-08
| * | trying something else... also replaced M_PI by PI everywhereKahrl2011-09-08
| * | attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...Kahrl2011-09-08
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| | * | Display which tool the player is holdingJacobF2011-09-07
| * | | minor view bobbing improvementsKahrl2011-09-08
| * | | make it slightly less annoying :o)Kahrl2011-09-08
| * | | Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-08
| * | | Commented out debug statements againKahrl2011-09-08
| * | | Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08