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* Formspecs: volume and key settings windows can now be closed by ↵Zughy2020-07-14
| | | | | | | doubleclicking/tapping (#10128) Co-authored-by: Xx_Crazyminer_xX <carlo.digioia@hotmail.it> Co-authored-by: Marco <4279489-marco_a@users.noreply.gitlab.com>
* Implement grouped mode for find_nodes_in_area (#9888)sfan52020-07-14
| | | plus general improvements to find_node_* functions
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14
| | | | Adds new object crosshair base pack texture
* Cleanup ClientLauncher structure (#10160)SmallJoker2020-07-14
| | | Remove duplicated variables and unify the startup data into a new (inherited) struct.
* Add FormSpec font styling options (#9763)v-rob2020-07-12
| | | | | | | * Add FormSpec font styling options * Change multiplication to stof * Remove extraneous check
* Add reconnect button on error: Too many players (#9405)Lejo2020-07-12
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* Allow FormSpec elements to be focused with `set_focus` (#9353)v-rob2020-07-12
| | | This allows you to specify a FormSpec element to set the focus of with "set_focus[<name>;<always set>]".
* Bump animation frame count from u8 to u16 (#10054)Lars Müller2020-07-10
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* Remove std::shared_ptr use in TileLayer (#10090)sfan52020-07-10
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* Formspec: Make dropdowns optionally return event based on index, not value ↵v-rob2020-07-10
| | | | (#9496)
* Quick workaround for crashing destructor on Mingw32sfan52020-07-09
| | | | closes #10137
* Fix build due to revert errorrubenwardy2020-07-07
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* Fix player controls only being applied for the first moveTheTermos2020-07-07
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* Revert "Verify database connection on interval (#9665)"rubenwardy2020-07-07
| | | | | | Fixes #10113 This reverts commit 5c588f89e79e02cba392abe3d00688772321f88b.
* Apply camera smoothing to 'air stepheight' (#10025)Paramat2020-07-05
| | | | | | | | Recent changes to collision code have changed the behaviour of the 'touching_ground' bool in movement code. This had the effect of disabling camera smoothing when 'air stepheight' occurred when jumping onto a node while pressing forwards against the node, causing an unpleasant sharp camera movement. Rewrite the conditions for camera smoothing such that it is applied when jumping.
* Don't stop style parsing on unknown property (#10143)v-rob2020-07-03
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* Fix bone-attached entities (#10015)hecktest2020-06-26
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* Fix wrong use of guiScalingImageButton in formspecs buttons (#10094)Pierre-Yves Rollo2020-06-24
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* Fix HTTP API not being available in async mainmenu (#10086)rubenwardy2020-06-22
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* Add warning when disabling secure.enable_security (#9943)rubenwardy2020-06-20
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* Android: fix TMPFolder path (#10052)Maksim2020-06-20
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* ParticleSpawner: Fix crash when attaching to invisible entitySmallJoker2020-06-19
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* content_cao: Fix behavior of legacy "textures" field for wielditemssfan52020-06-18
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* Android: Fix only right strafe working (#10046)rubenwardy2020-06-18
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* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
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* Update minetest.conf.example, settings_translation_file.cppupdatepo.sh2020-06-13
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* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-13
| | | Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
* Server pushing media at runtime (#9961)sfan52020-06-13
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* Add LevelDB player database (#9982)luk3yx2020-06-12
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* Use multiple light positions for CAO lightingsfan52020-06-11
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* content_cao: Do not expire visuals for texture updatessfan52020-06-11
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* Fix build error on Ubuntu 16.04 (again)sfan52020-06-10
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* Fix build error on Ubuntu 16.04sfan52020-06-10
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* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-09
| | | Fixes a regression that appeared in 5.3.0-dev.
* LuaItemStack: Add __tostring metamethod (#8785)Paul Ouellette2020-06-09
| | | | | * LuaItemStack: Add __tostring metamethod * Clean up LuaItemStack::checkobject
* Fix player-to-object attachment teleport bug (#10008)hecktest2020-06-09
| | | | | | Fixes two bugs: * The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space. * When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions.
* TouchScreenGUI: fix some bugs, cleanupMoNTE482020-06-09
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* TouchScreen Control: fix some bugs, cleanupMoNTE482020-06-09
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* Fix real keyboard movements on touchscreen devicesMaksim2020-06-09
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* Hide tooltip after ETIE_LEFT_UP (for touch control)MoNTE482020-06-09
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* Reset touching_ground when in free_movesfan52020-06-07
| | | | This corrects local player animation after enabling fly while standing on ground.
* Fix Lua panic when error() message is not a stringPaul Ouellette2020-06-07
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* Recalculate mesh normals for CAOs (#10000)Danila Shutov2020-06-07
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* GenericCAO: Fix glow not working since a08d18aSmallJoker2020-06-07
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* Restore visual_scale support for nodeboxes (and allfaces) (#9906)Vitaliy2020-06-06
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* Add HTTP API to main menu (#9998)rubenwardy2020-06-06
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* Fix HUD scaling (#9721)Maksim2020-06-05
| | | This resolves HUD scaling issues on Android and desktops with custom DPI settings.
* TestBan: Clean up properly after completing test (#9994)ANAND2020-06-05
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* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
| | | | | | Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0)
* Fix autoscale_mode segfault if tile doesn't have texturesfan52020-06-01
| | | | closes #9965