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* Avoid possible buffer overflow when checking face normalsDmitry Kostenko2022-03-07
* Use correct indexes when checking mesh normalsDmitry Kostenko2022-03-07
* Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko2022-03-07
* Improve lighting of entities.Dmitry Kostenko2022-03-07
* Apply shadow texture to wield-based entitiesDmitry Kostenko2022-03-07
* Render shadows on entities.Dmitry Kostenko2022-03-07
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
* Allow get_sky to return a table (#11963)Zughy2022-03-05
* Fix segfault with autoscale_mode (again)sfan52022-03-02
* Move the codebase to C++14sfan52022-02-26
* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-23
* FormspecMenu: make drawing of backgrounds less hacky (#9517)DS2022-02-22
* Clean up ClientReady packet handlingsfan52022-02-17
* Use absolute value for bouncy in collision (#11969)pecksin2022-02-16
* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-10
* Increase max objects per block defaults (#12055)Lars Müller2022-02-08
* Remove awful Mingw32 workaroundssfan52022-02-08
* Send HUD flags only if changedLars Müller2022-02-08
* Fix broken server startup if curl is disabled (#12046)sfan52022-02-04
* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-04
* Clean up ClientInterface lockingJude Melton-Houghton2022-02-03
* Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy2022-01-31
* Fix builtin statbar backgroundsLars Mueller2022-01-31
* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-30
* Add another very awful workaround to prevent a crash on Mingw32sfan52022-01-30
* Get rid of `basic_debug` last minutesfan52022-01-30
* Abort raycasts that go out-of-bounds (#12006)sfan52022-01-30
* Get rid of empty test filesfan52022-01-30
* Raise max mapgen limit constant to align with mapblock sizesfan52022-01-30
* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-29
* Get rid of legacy workaround in SQLite backendsfan52022-01-28
* Add game name to server status stringsfan52022-01-28
* Request execution on dedicated GPU on Windowssfan52022-01-27
* Enable high-res timers on Windowssfan52022-01-27
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-27
* Automatically migrate client mod storage (#11960)Jude Melton-Houghton2022-01-27
* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-27
* Update example config and translation .cppupdatepo.sh2022-01-25
* Cancel emerge callbacks on shutdownJude Melton-Houghton2022-01-23
* Bump formspec version (#11980)Vincent Robinson2022-01-23
* Fix consistency of sky sun/moon texture behavioursfan52022-01-22
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-22
* Fix local animation not instantly updating after being setsfan52022-01-19
* Optimize folder handling in 'files' mod storage backendsfan52022-01-17
* Reset override material in anaglyphDmitry Kostenko2022-01-16
* Give the ASCII console splash a faceliftAlex2022-01-15
* Minor improvements to Lua sandboxsfan52022-01-15
* Improve situation around race condition with dynamic_add_media during client ...sfan52022-01-15
* Don't call on_dieplayer callback two times (#11874)savilli2022-01-15
* Fix NodeDef backwards compatibility to 5.3.0 (#11942)SmallJoker2022-01-12