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* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-31
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* changelog update and disable motd by defaultPerttu Ahola2011-07-31
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* updated CMakeList.txts a bitPerttu Ahola2011-07-31
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* added windows iconPerttu Ahola2011-07-31
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* Fixed handling of inventory in creative mode (normal inventory is not ↵Perttu Ahola2011-07-30
| | | | trashed anymore), fixed mese pick speed, added some forgotten stuff
* fix to the formerPerttu Ahola2011-07-30
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* easier notice on old versionPerttu Ahola2011-07-30
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* Added network protocol version number in protocolPerttu Ahola2011-07-30
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* Server configuration is now written when "/#setting whatever = whatever" is ↵Perttu Ahola2011-07-30
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* Added message of the day and made it properly configurable using /#setting ↵Perttu Ahola2011-07-30
| | | | (not saved to config file yet)
* Made picking items up in creative mode delete them (because they usually are ↵Perttu Ahola2011-07-30
| | | | in the inventory already anyway)
* updated pause menu text a bitPerttu Ahola2011-07-30
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* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
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* Made rats cookable and made them spawn near treesPerttu Ahola2011-07-30
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* made more things burnable in furnacePerttu Ahola2011-07-30
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* quick fix to it not building with gettext on my visual studio environmentPerttu Ahola2011-07-30
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* Removed remaining -delta referencesPerttu Ahola2011-07-30
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* fix server buildPerttu Ahola2011-07-25
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* Lowered default viewing range minimum to such that it allows fairly good ↵Perttu Ahola2011-07-24
| | | | | | framerate in jungles with sucky hardware. Almost all computers stick to the minimum with the current farmesh range that someone has set up without asking from me, but farmesh is not used as default anyway so those that use it can raise the lower limit in their configuration as they wish.
* Updated the texture atlas a bitPerttu Ahola2011-07-24
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* and now fixed a bug in removing that debug outputPerttu Ahola2011-07-24
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* removed a remaining debug printPerttu Ahola2011-07-24
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* Added a mapblock analyzing function for debugging use and fixed remaining ↵Perttu Ahola2011-07-24
| | | | mapgen bugs
* changed jungletree/junglegrass content ids to extended rangePerttu Ahola2011-07-24
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* merged fix to decapitated trees; other bugs now existsPerttu Ahola2011-07-24
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| * Attempt to fix the big bug. Now server either stops sending map or mapgen ↵Perttu Ahola2011-07-21
| | | | | | | | starts generating CONTENT_IGNORE.
* | removed unnecessary verbosity from debug output of tile.cppPerttu Ahola2011-07-24
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* | made shadows less bluePerttu Ahola2011-07-24
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* | Fixed issue #15: Glass blocks a lot of lightPerttu Ahola2011-07-23
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* | Fixed #21 Earth under torches oscillates between mud and grassPerttu Ahola2011-07-23
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* | Made hotbar a bit smallerPerttu Ahola2011-07-23
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* | merged jungle and bluish shadowsPerttu Ahola2011-07-23
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| * | Made dark places tint slightly in bluePerttu Ahola2011-07-23
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| * | Jungle biome/whatever thingPerttu Ahola2011-07-23
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| * | Changing key settings now doesn't require a game restartPerttu Ahola2011-07-22
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* | | removed -delta namingsPerttu Ahola2011-07-23
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* | | converted main.cpp dos linefeeds to unix linefeeds.Perttu Ahola2011-07-23
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* | | updated main.cpp comments a bitPerttu Ahola2011-07-23
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* | | merged the content type extension and deltaPerttu Ahola2011-07-23
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| * | | switched to old transformLiquids, new one is not readyPerttu Ahola2011-07-23
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| * | | uh, i guess this now merges the new delta stuff?Perttu Ahola2011-07-23
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| | * | | * key change menu now saving immediatelyPerttu Ahola2011-07-22
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| | * | Merge remote-tracking branch 'upstream/master'Constantin Wenger2011-07-22
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| | | * \ Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-22
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| | * | | | fixed some problems with filenames of the translationsConstantin Wenger2011-07-22
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| | * | | Declare USE_GETTEXT optionGiuseppe Bilotta2011-07-22
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| | * | | fixed problem with displaying special charsConstantin Wenger2011-07-22
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| | * | | updatepo cmake ruleGiuseppe Bilotta2011-07-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Get rid of the system-specific updatelocales.sh and introduce an updatepo cmake rule. po files are also updated before creating the mo files, and we now keep the .pot file (in the po/en directory). To stabilize the po file creation, file contents are sorted by source filename. Update po files in the process.
| | * | | Static naming of po fileGiuseppe Bilotta2011-07-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The po file should not be named c55 if we're in ∆. But since it is not exposed at installation time, we don't actually need its name to be based on the project name at all, so just call it minetest.po
| | * | | Refactor mo creation/installationGiuseppe Bilotta2011-07-22
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