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*
directiontables: Fix MSVC compiler error (#6785)
adrido
2017-12-14
*
Update light decoding table size (#6696)
Vitaliy
2017-12-12
*
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
Loïc Blot
2017-12-11
*
F5 debug info: Add colons, use lowercase except for FPS and RTT
ThomasMonroe314
2017-12-10
*
Damage: Remove damage ignore timer
SmallJoker
2017-12-10
*
Use std::vector instead of dynamic C-Array (#6744)
adrido
2017-12-10
*
Add an active object step time budget #6721
Lars Hofhansl
2017-12-06
*
Add coloured logs (#4549)
you
2017-12-06
*
Ensure no item stack is being held before crafting (#4779)
Luis Cáceres
2017-12-06
*
Use Irrlicht's mesh cache for animated meshes.
Lars Hofhansl
2017-12-04
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
Optionally extend the active object in a players camera direction.
Lars Hofhansl
2017-12-03
*
Shut down mapgen threads before other shutdown tasks (#6689)
raymoo
2017-12-03
*
CAO/SAO: Nicer velocity-controlled, interpolated rotation property:
SmallJoker
2017-12-01
*
Turn off verbose info message introduced accidentally with ae9b1aa
Lars Hofhansl
2017-11-29
*
F5 Debug info: More compact, return to 2 lines
paramat
2017-11-27
*
Hint at problematic code when logging deprecated calls
sfan5
2017-11-27
*
Light curve: Add and tune mid boost gaussian
paramat
2017-11-27
*
Inventory: Restrict access from too far away
SmallJoker
2017-11-24
*
Clearobjects: Send progress messages to terminal using actionstream
paramat
2017-11-24
*
Stratum ore: Add option for a constant thickness stratum
paramat
2017-11-19
*
Fix mousewheel behaviour in textarea (#6641)
shivajiva101
2017-11-18
*
Fix dark liquids (#6621)
Vitaliy
2017-11-18
*
Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
paramat
2017-11-17
*
Load files from subfolders in texturepacks
number Zero
2017-11-17
*
Allow zoom to actually show more data.
Lars Hofhansl
2017-11-15
*
Fix item and wield meshes (#6596)
Vitaliy
2017-11-14
*
PlayerSAO damage: Update to cope with variable player heights
paramat
2017-11-14
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Add minetest.safe_write_file() to script API
sfan5
2017-11-08
*
Fix issue Minetest crash when custom font path is not exist
Muhammad Rifqi Priyo Susanto
2017-11-08
*
LINT: Add files to whitelist, fix detected indent errors
paramat
2017-11-06
*
Player eye height: Make this a settable player object property
paramat
2017-11-06
*
Do not scale texture unless necessary.
Lars Hofhansl
2017-11-04
*
httpfetch: Enable gzip support
sfan5
2017-11-04
*
Rewrite rendering engine (#6253)
Vitaliy
2017-10-31
*
Add sha1 to lua utils. (#6563)
Rob Blanckaert
2017-10-30
*
Initial Haiku support (#6568)
miqlas
2017-10-30
*
Fix day_night_ratio_do_override not being initialised server-side
rubenwardy
2017-10-29
*
CSM: Add a way to get current locale from CSM
lisacvuk
2017-10-29
*
Biome API: Add decoration flags for underground decorations
paramat
2017-10-29
*
Allow overriding tool capabilities through itemstack metadata
raymoo
2017-10-29
*
Avoid filtering low-res textures for animated meshes (incl. players) (#6562)
lhofhansl
2017-10-28
*
Add missing? include
Esteban I. Ruiz Moreno
2017-10-26
*
Reduce server FOV with forward speed
Lars Hofhansl
2017-10-25
*
Improvements/fixes for noise parameter input in advanced settings
Muhammad Rifqi Priyo Susanto
2017-10-23
*
Set range of blocks to retrieve per roundtrip to 2.
Lars Hofhansl
2017-10-19
*
directiontables.cpp: fix a warning reported by VS2017
Loic Blot
2017-10-17
*
Fix inventory drag drop flag (#6416)
asl97
2017-10-17
*
Add updated settings_translation_file
Esteban I. RM
2017-10-17
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