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* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-29
| | | | wrapper in old code
* Node definition namesPerttu Ahola2011-11-29
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* Add name field to ContentFeaturesPerttu Ahola2011-11-29
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* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
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* Remove old commentsPerttu Ahola2011-11-29
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* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
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* Remove node content-dependent stuff from map.cppPerttu Ahola2011-11-29
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* Remove content_mapnode.h and nodedef.h #includesPerttu Ahola2011-11-29
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* Remove content dependencies from mapblock.cppPerttu Ahola2011-11-29
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* Remove #include <content_mapnode.h> from game.cppPerttu Ahola2011-11-29
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* Saner sized saplingPerttu Ahola2011-11-29
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* Cut down content transfer verbosityPerttu Ahola2011-11-29
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* Cut down TextureSource verbosityPerttu Ahola2011-11-29
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* Improve loading screen and protocolPerttu Ahola2011-11-29
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* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-29
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* Fix flowing water being always opaquePerttu Ahola2011-11-29
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* Fix MaterialProperties serialization (constant_time was missing)Perttu Ahola2011-11-29
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* Improve glassPerttu Ahola2011-11-29
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* Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola2011-11-29
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* Replace direct irrlicht texture fetching in CAO content with TextureSourcePerttu Ahola2011-11-29
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* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
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* Node definitions transferPerttu Ahola2011-11-29
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
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* Clean morePerttu Ahola2011-11-29
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* Remove commented out codePerttu Ahola2011-11-29
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* Prepare more for node definition serializationPerttu Ahola2011-11-29
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* Better node texture generationPerttu Ahola2011-11-29
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* Update inventory texture tooPerttu Ahola2011-11-29
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* Properly update textures in node definitionsPerttu Ahola2011-11-29
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* Sending of textures WIPPerttu Ahola2011-11-29
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* Fix yet-another serialization error in utility.h and set constructor of ↵Perttu Ahola2011-11-29
| | | | Buffer take const data for copying
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
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* Update TODO list in scriptapi.cppPerttu Ahola2011-11-29
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* Move tool definitions to scriptPerttu Ahola2011-11-29
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* Tool definition transfer to clientPerttu Ahola2011-11-29
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* ToolDefManager serializationPerttu Ahola2011-11-29
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* ToolDefinition serializationPerttu Ahola2011-11-29
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* Make fence post selection box smaller and create code to allow node ↵Perttu Ahola2011-11-29
| | | | placement to the side of a static box
* Tune gravel and picksPerttu Ahola2011-11-29
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* Make possible and do update textures in node definitions after late texture ↵Perttu Ahola2011-11-29
| | | | atlas making
* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
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* Tune the tool speed thingPerttu Ahola2011-11-29
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* New kind of tool speed and wear calculation thingyPerttu Ahola2011-11-29
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* Clean headers a bitPerttu Ahola2011-11-29
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* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
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* Generic NodeMetadata text inputPerttu Ahola2011-11-29
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* Generalize selection boxesPerttu Ahola2011-11-29
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* Set the BS constant to be floating-point; this removes the need for floating ↵Perttu Ahola2011-11-29
| | | | point numbers when dividing it