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Author
Age
*
Check if width, height or start index of a list[] is negative
PilzAdam
2013-12-09
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Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-09
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Mapgen Indev: Fix segfault in cave generation due to uninitialized variable
kwolekr
2013-12-08
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Fix shaders on some GPUs
Novatux
2013-12-08
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Fix leak and possible segfault in minetest.set_mapgen_params
kwolekr
2013-12-08
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EmergeManager: Fix Lua mapgen override param handling
kwolekr
2013-12-08
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Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6
kwolekr
2013-12-07
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Move script_run_callbacks to Lua
ShadowNinja
2013-12-07
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Fix paralax occlusion setting
ShadowNinja
2013-12-06
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Fix win32 jthread implementation
sapier
2013-12-06
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Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings
sweetbomber
2013-12-05
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Use a table in set_physics_override()
PilzAdam
2013-12-03
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Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
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Fix LevelDB maps
Sfan5
2013-12-03
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Shaders rework.
RealBadAngel
2013-12-03
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Dont move item back when not clicking on a slot
PilzAdam
2013-12-03
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Rename names -> can_see_far_names in announce
proller
2013-12-03
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Fix broken async locking in release build
sapier
2013-12-03
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Remove link to #, add unlimited_player_transfer_distance to announce
proller
2013-12-03
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Fix MinGW build
Sfan5
2013-12-01
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Cleanup jthread and fix win32 build
sapier
2013-12-01
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Cavegen: Fix possible out-of-bounds heightmap access
kwolekr
2013-12-01
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Decoration: Add schematic Y-slice probability support
kwolekr
2013-12-01
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Fix log threadname lookup handling not beeing threadsafe
sapier
2013-11-30
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Add error handler to async step
ShadowNinja
2013-11-30
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Optimize table creation
ShadowNinja
2013-11-30
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Add minetest.swap_node
Novatux
2013-11-30
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Fix MSVC build.
Ilya Zhuravlev
2013-11-30
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LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ↵
kwolekr
2013-11-30
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made optional this time; also fixed a slight bug with night values being ignored
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LuaVoxelManip: Add get_light_data() and set_light_data()
kwolekr
2013-11-30
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Fixed potential NULL pointer and leak when setting node metadata
MetaDucky
2013-11-29
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Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ↵
kwolekr
2013-11-29
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issues
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Fix broken thread stop handling
sapier
2013-11-30
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Fix old gcc build
sapier
2013-11-29
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Fix modstore/favourites hang by adding asynchronous lua job support
sapier
2013-11-29
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Split server/client port setting to avoid port number clashes in mainmenu
sapier
2013-11-28
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Don't use variable length arrays
ShadowNinja
2013-11-28
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Rollback fixes and get_node_actions
ShadowNinja
2013-11-27
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SQLite rollback
Mario Barrera
2013-11-27
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Fix line_of_sight (AGAIN)
sapier
2013-11-25
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Don't continue trying to deserialize blank block data
kwolekr
2013-11-24
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Fix invalid escape sequence in database migration code
Kahrl
2013-11-23
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Fix crash when pressing Enter key in formspec menu
Kahrl
2013-11-23
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Fix possible implicit conversion of NULL to std::string
kwolekr
2013-11-21
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LuaVoxelManip: Update parameter index of set_lighting()
kwolekr
2013-11-21
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Mapgen V6: Respect water_level setting
kwolekr
2013-11-21
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fix gettext compile issues under win32
MetaDucky
2013-11-18
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Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
kwolekr
2013-11-17
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Increase liquid_loop_max to 10000 again
PilzAdam
2013-11-17
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Revert patch 58f036ad1 that causes object duplication (which tried to fix ↵
Perttu Ahola
2013-11-17
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objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.
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