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* Require request_insecure_environment to be called from the mod's main scopeShadowNinja2016-02-19
* Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16paramat2016-02-19
* HOTFIX: fix too agressive block cullingRealBadAngel2016-02-18
* Move object nametags to cameraRealBadAngel2016-02-18
* Clientiface: remove "value is dummy" from docsest312016-02-16
* Mapblock mesh: Eliminate meshgen lagsRealBadAngel2016-02-16
* Use vertices with tangents only when its needed.RealBadAngel2016-02-15
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-14
* Use proper variable types for uniform sampler layersRealBadAngel2016-02-14
* Formspec: fix broken irrlicht 1.7 buildRealBadAngel2016-02-13
* Formspec: recreate item_image_button pressed state for its image and labelRealBadAngel2016-02-13
* Remove unused 'm_selection_active' fieldest312016-02-13
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Drop luaentity_common.h which is not included anywhereLoic Blot2016-02-11
* Use single box for halo meshRealBadAngel2016-02-11
* Set proper GLSL pixel shader versionRealBadAngel2016-02-11
* Dump shader programs on compile errorsRealBadAngel2016-02-11
* Add '/clearobjects quick'Kahrl2016-02-11
* Fix backface culling when connecting to new servers.Auke Kok2016-02-10
* Fix inverted conditions in shader.cppLoic Blot2016-02-09
* shader.cpp: don't test twice if shader programs are presentLoic Blot2016-02-09
* FormSpec: Add StaticTextSpec and superimpose over item image buttonsRealBadAngel2016-02-09
* Filmic HDR tone mappingRealBadAngel2016-02-09
* Remove ClientMap::m_camera_mutexKahrl2016-02-09
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* Use inventory_image in the first place for inventory item meshRealBadAngel2016-02-08
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* small drawItemStack cleanupest312016-02-08
* Use meshes to display inventory itemsRealBadAngel2016-02-07
* Use tangent space meshes only when shaders are enabledRealBadAngel2016-02-07
* Mgvalleys: fix riverbeds below sea levelDuane Robertson2016-02-02
* Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat2016-02-02
* Mgvalleys: use standard cavesDuane Robertson2016-01-31
* Fix OSX building issue caused by ad884f2Pavel Puchkin2016-01-29
* Don't pass non-const references to collision methodsest312016-01-29
* Clocksource: use a better clock if available.Auke Kok2016-01-29
* Don't print whole json data buffer to errorstream on errorest312016-01-28
* Backface culling: Ignore setting in tiledef from old servers.Auke Kok2016-01-23
* Fix texture tear issueRealBadAngel2016-01-23
* Fix C++11 compilabilityest312016-01-23
* Liquid flow: Prevent water spreading on ignoreparamat2016-01-20
* Allow per-tiles culling.Auke Kok2016-01-20
* EmergeManager: Do not queue duplicate block requestskwolekr2016-01-19
* Fix Settings::remove() always returning trueKahrl2016-01-19
* Show infotext with description for item entitiesRealBadAngel2016-01-18
* Correct overflowing rivers in Valleys mapgen.Duane Robertson2016-01-18
* Fix wield item glitchRealBadAngel2016-01-18
* Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.Duane Robertson2016-01-16
* Make ItemStack:set_count(0) clear the item stacksfan52016-01-15
* Make all mesh manipulators in mesh.cpp work with any vertex typeKahrl2016-01-15