index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Commit message (
Expand
)
Author
Age
...
*
Add usermods/ to mod search paths and print out the paths at server startup
Perttu Ahola
2011-12-03
*
Properly handle mod name conflicts
Perttu Ahola
2011-12-03
*
Better mod loading error handling
Perttu Ahola
2011-12-03
*
Add world/mods to mod search path
Perttu Ahola
2011-12-03
*
Enforced mod global naming convention and better error reporting
Perttu Ahola
2011-12-03
*
Fix script error reporting a bit
Perttu Ahola
2011-12-02
*
Fix ActiveObject creation for fast player respawns
Perttu Ahola
2011-12-02
*
Fix sending of player hp (was sent all the time)
Perttu Ahola
2011-12-02
*
Show bare hand when no item is selected
Perttu Ahola
2011-12-02
*
Script-defined creative inventory
Perttu Ahola
2011-12-02
*
Rename "build" privilege to "interact" (backwards-compatibly, of course)
Perttu Ahola
2011-12-02
*
Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"
Perttu Ahola
2011-12-02
*
Remove obsolete createPickedUpItem()
Perttu Ahola
2011-12-02
*
Add time_from_last_punch to Lua API
Perttu Ahola
2011-12-02
*
+ middle-click now empties the inventory slot properly
Mark Holmquist
2011-12-02
*
Add enable_pvp setting
Perttu Ahola
2011-12-02
*
Make unlimited player transfer distance configurable
Perttu Ahola
2011-12-02
*
Fix player double damage
Perttu Ahola
2011-12-02
*
Make hitting players make a visual damage flash to the player texture and the...
Perttu Ahola
2011-12-02
*
Don't hide players in pitch black (like oerkkis)
Perttu Ahola
2011-12-02
*
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
*
Fix the previous commit
Perttu Ahola
2011-12-02
*
Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_list
Perttu Ahola
2011-12-02
*
Print out PROTOCOL_VERSIONs if server is incompatible with client
Perttu Ahola
2011-12-02
*
Higher default map save and unload interval
Perttu Ahola
2011-12-02
*
Don't send objects or map data before definitions have been sent
Perttu Ahola
2011-12-02
*
Make players be again visible from a long distance
Perttu Ahola
2011-12-02
*
Remove stuff made obsolete by making players more ActiveObject-like and raise...
Perttu Ahola
2011-12-01
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
Fix non-fancy leaves not making faces with water
Perttu Ahola
2011-12-01
*
Make non-fancy leaf texture to go in texture atlas too
Perttu Ahola
2011-12-01
*
Add ServerActiveObject::removingFromEnvironment()
Perttu Ahola
2011-12-01
*
Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1)...
Perttu Ahola
2011-12-01
*
Fix getTextureRaw to always return an image that is not in the texture atlas ...
Perttu Ahola
2011-12-01
*
Fix loading of legacy MaterialItems (was loaded as a quite random type)
Perttu Ahola
2011-12-01
*
Fix texture atlas not being created correctly
Perttu Ahola
2011-12-01
*
Fix processing of the default_password setting. It is now actually used as th...
Kahrl
2011-12-01
*
Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently...
Kahrl
2011-12-01
*
Enable simple drag and drop in inventory
Perttu Ahola
2011-12-01
*
Inventory move-to-slot hilighting
Perttu Ahola
2011-12-01
*
Fix conditional bug in inventory
Giuseppe Bilotta
2011-12-01
*
Fix structs being declared as classes
Giuseppe Bilotta
2011-12-01
*
Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ...
Perttu Ahola
2011-12-01
*
Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them no...
Perttu Ahola
2011-12-01
*
Do not assert if count becomes larger than getStackMax() in InventoryItem::ad...
Perttu Ahola
2011-12-01
*
Load count 0 in itemstring as 1
Perttu Ahola
2011-12-01
*
ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_...
Perttu Ahola
2011-11-30
*
Add ObjectRef:punch and ObjectRef:right_click to Lua API
Perttu Ahola
2011-11-30
*
Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ge...
Perttu Ahola
2011-11-30
[prev]
[next]