Commit message (Collapse) | Author | Age | |
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* | c_converter: Function template for numeric fields, add v3s16 default (#7090) | SmallJoker | 2018-03-03 |
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* | Slippery: Simplify, make more efficient (#7086) | SmallJoker | 2018-03-03 |
| | | | | Use already existing collision results for the nearest colliding node Fix slippery effect in free_move mode | ||
* | Cleanup in flat lighting (#7051) | Vitaliy | 2018-03-03 |
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* | Fix liquid post effect colour behaviour in third person view | red-001 | 2018-02-27 |
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* | Place schematic (on vmanip): Enable use of 'place center' flags | paramat | 2018-02-27 |
| | | | | | | For 'place schematic' and 'place schematic on vmanip' APIs. Fix 'place center' code to properly centre schematics. Fix some comments. | ||
* | CollisionMoveSimple: Collide with 'ignore' nodes | paramat | 2018-02-26 |
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* | SAO limits: Allow SAOs to exist outside the set 'mapgen limit' | paramat | 2018-02-26 |
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* | Fix CMake error (#7074) by bumping the required CMake version past 3.8.1 (#7075) | nOOb3167 | 2018-02-25 |
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* | CMakeLists use the source_group command to improve look and feel when ↵ | nOOb3167 | 2018-02-23 |
| | | | | | | generating Visual Studio projects. The TREE argument of source_group appears in CMake 3.8 therefore check for version. | ||
* | CMakeLists pass windows sources (manifest and resource file) to executable ↵ | nOOb3167 | 2018-02-23 |
| | | | | targets separately from common_SRCS | ||
* | Registration dialog: Larger text field with scrollbars (#7047) | SmallJoker | 2018-02-23 |
| | | | Center text, text area doubled now | ||
* | Find nodes in area (under air): Raise volume limit and document it | paramat | 2018-02-21 |
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* | Vertical biome blend: Tune blend patterns | paramat | 2018-02-20 |
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* | Dungeons: Add Y limits in all mapgens | paramat | 2018-02-20 |
| | | | | Preserve the upper limit used in mgvalleys. | ||
* | Mitigate formspec exploits by verifying that the formspec was shown to the ↵ | red-001 | 2018-02-18 |
| | | | | | user by the server. (#6878) This doesn't check the fields in anyway whatsoever so it should only be seen as a way to mitigate exploits, a last line of defense to make it harder to exploit bugs in mods, not as a reason to not do all the usually checks. | ||
* | Check argument types inside MetaDataRef Lua API (#7045) | sfan5 | 2018-02-18 |
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* | Remove legacy chat network code. (#6954) | red-001 | 2018-02-17 |
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* | Render copyright notice: Fix name spelling (#7042) | Vitaliy | 2018-02-15 |
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* | Add `on_auth_fail` callback (#7039) | red-001 | 2018-02-15 |
| | | | Called when a client fails to supply the correct password for the account it's attempting to login as. | ||
* | Dungeons: Avoid generation in multiple liquid nodes and 'airlike' | paramat | 2018-02-13 |
| | | | | | | | | | | | | | | Previously only 'mapgen water source' and 'mapgen river water source' were checked for. Games can use multiple liquid nodes defined for biomes, many of which will not be aliased to those 2 mapgen aliases, causing floating dungeons to generate in some liquids. Now we check for liquid drawtype instead, so can remove liquid nodes from dungeonparams. Also check for 'airlike' drawtype instead of 'CONTENT_AIR' to avoid generation in 'airlike' nodes in some rare situations. This will also be needed for when we add definable biome air nodes. | ||
* | map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup | Loic Blot | 2018-02-11 |
| | | | | | | | Cleanup: * Drop unused Map::transforming_liquid_size() * NodeNeighbor must use const ref for v3s16 * Add a missing default in a switch case | ||
* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 |
| | | | | | | | | | * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager | ||
* | Position entity nametags relative to selection-box (#7031) | stujones11 | 2018-02-10 |
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* | Fix 'Change Keys' menu crash caused by 501f936 | SmallJoker | 2018-02-09 |
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* | Switch F3 to use 'enable_fog' setting | ThomasMonroe314 | 2018-02-08 |
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* | Include alpha channel reference in MaterialTypeParam | stujones11 | 2018-02-08 |
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* | Move `setlocale` from Lua to C++. | red-001 | 2018-02-08 |
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* | Add main_menu_style setting | PorygonZRocks | 2018-02-08 |
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* | Make hud_get return aligment, offset and size. (#7006) | lisacvuk | 2018-02-04 |
| | | | | | | * Make hud_get return aligment and offset. * Return size aswell. | ||
* | Remove unused light updating code | Dániel Juhász | 2018-02-04 |
| | | | Also remove the unit test that tests the removed algorithms. | ||
* | Refine movement anticheat again (#7004) | sfan5 | 2018-02-02 |
| | | | | * Account for walking speed in vertical dir * Avoid undefined behaviour due to division-by-zero | ||
* | Fix liquid bottoms not being rendered | number Zero | 2018-01-30 |
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* | Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958) | Loïc Blot | 2018-01-30 |
| | | | | | | | | | | * Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results | ||
* | Apply physics overrides correctly during anticheat calculations (#6970) | sfan5 | 2018-01-28 |
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* | [CSM] HUD Fix not updating server HUDs caused by 4f688d5 | SmallJoker | 2018-01-26 |
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* | Fix issues with earlier CSM HUD commit (#6940) | red-001 | 2018-01-26 |
| | | | The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight. | ||
* | Disable fall damage when "immortal" group set (#6946) | lisacvuk | 2018-01-23 |
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* | CSM: Remove screenshot API | red-001 | 2018-01-23 |
| | | | | | Reverted from commit 19960e26c672c6337f8c6ffbe27f2c6bca49750c (* [CSM] add screenshot api lua) | ||
* | [CSM] Don't Load the package library (#6944) | red-001 | 2018-01-22 |
| | | | Already removed by a latter step in CSM init so this just saves on pointless work. | ||
* | Change include from "cmake_config.h" to "config.h" | Wayward One | 2018-01-21 |
| | | | Fixes #6894 | ||
* | [CSM] Remove `on_connect` callback (#6941) | red-001 | 2018-01-21 |
| | | | Fixes #6939 | ||
* | [CSM] Add functions to create particles and particlespawners. (#6072) | red-001 | 2018-01-20 |
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* | Game refactor [4/X]: keycache is now owned by InputHandler | Loic Blot | 2018-01-20 |
| | | | | | | * Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file | ||
* | Game refactor [3/X]: Move keycache to inputhandler | Loic Blot | 2018-01-20 |
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* | Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ↵ | Loic Blot | 2018-01-20 |
| | | | | | | | | create_formspec_menu) * Move profilergraph to dedicated files * Move nodePlacementPrediction to Game class * Rename create_formspec_menu to GUIFormSpecMenu::create | ||
* | Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ↵ | Loic Blot | 2018-01-20 |
| | | | | | | | standard input Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct. This permits to remove many getters in game which should be owned by RealInputHandler | ||
* | [CSM] Add basic HUD manipulation. (#6067) | red-001 | 2018-01-20 |
| | | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now. | ||
* | Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs | paramat | 2018-01-16 |
| | | | | | 'get biome data' returns biome id, heat and humidity. Clean up nearby lines in lua_api.txt. | ||
* | Load a texturepack from the 'textures' subfolder of a game | red-001 | 2018-01-16 |
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* | Mapgen folder: Update and improve copyright information of files | paramat | 2018-01-15 |
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