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* Clang-format: trivial fix on some headers (#5495)Loïc Blot2017-04-01
| | | Fix some headers style and remove them from whitelist
* [CSM] Add function and chat command to disconnect from server. (#5487)red-0012017-04-01
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* Signlike, glasslike drawtypes: Fix inverted texturesnumber Zero2017-04-01
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* mapgen: Fix segfault when selecting invalid mapgen (#5491)SmallJoker2017-04-01
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* Fix clang-format Columns WidthLoic Blot2017-03-31
| | | | Also fix l_client.cpp/h and remove them from whitelist
* Wieldmesh: Natural orientation depending on pitch (#5490)kilbith2017-03-31
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* Windows: Set window icon (#5486)adrido2017-03-30
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* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-30
| | | | | | | Add the missing paramtype2 for param2 controlling the liquid level inside the glasslike_framed drawtype. Add missing documentation of the feature to lua_api.txt. Update and improve comments for drawtype enumerations in nodedef.h.
* l_minimap: don't show minimap if configuration doesn't allow itLoïc Blot2017-03-29
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* Add CPP11 header to define nullptr & constexpr (#5471)Loïc Blot2017-03-29
| | | This header permit to use nullptr & constexpr keywords in portable code segments and benefit from nullptr & constexpr when using C++11 and greater
* Sneak: Fix sneaking on free-floating lower-half slabssfan52017-03-29
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* Sneak: Fix stair lower step bug and ladder in 1x1 hole bugssfan52017-03-29
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* PostgreSQL: fix delete blockLoïc Blot2017-03-27
| | | | | | Typo fix: we are doing select on delete block. This fix issue #5426
* Map generation limit: Make per-worldparamat2017-03-27
| | | | | | | | | | | The setting limits map generation but affects nothing else. Add 'mapgen_limit' to global mapgen parameters. Move 'blockpos_over_mapgen_limit()' to the only place it is called from: map.cpp. Allow teleportation to any part of the world even if over the set mapgen limit. Simplify the reading of this limit in mgvalleys. Remove the 'map_generation_limit' setting.
* Pathfinder: Send errors to `warningstream`.Diego Martínez2017-03-27
| | | | Avoids spamming the chat about several errors.
* Fix mismatch struct/class for GameUIFlagsLoic Blot2017-03-26
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* Sneak: Replicate sneak ladder in new code, is optionalsfan52017-03-26
| | | | Enabled using the existing 'sneak_glitch' physics override.
* Change command prefix to "." and add "help" command.red-0012017-03-26
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* Add mesh generation delaynumber Zero2017-03-26
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* Add clang format & skip build if no source file modified (#5433)Loïc Blot2017-03-25
| | | | | | | | | | | | | | | | | | | | * [BUILD] Add clang format + build skipping * Add clang-format tool to check codestyle. Warning: it check the whole modified file, not the diff part, it's why it's lazy. Please also look if rules are perfect, i take the Linux codestyle from LLVM site Fix issue #5415 * Skip building project if no file is modified * Fix a wrong brace to trigger LINT * Make lint step outside of unix build scope * Add AccessModifierOffset: -8 * Typo fix & needs compile fix * Fix header priorities
* Tile.cpp: Fix MSVC build broken by 072bbbaSmallJoker2017-03-24
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* Some performance optimizations (#5424)Loïc Blot2017-03-22
| | | | | | | | | | | | | | | | | | | * Some performance optimizations This is globally removing some memory useless copy * use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it * pass some stack created strings to static const as they are not modified anywhere * Camera: return nametags per const ref instead of a list pointer, we only need to read it * INodeDefManager: getAll should be a result ref writer instead of a return copy * INodeDefManager: getAlias should return a const std::string ref * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop) * CNodeDefManager::updateAliases: prevent a idef getall copy * Profiler: constness * rollback_interface: create real_name later, and use const ref * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction, * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
* [CSM] Add function to get player names in range (#5435)bigfoot5472017-03-22
| | | * [CSM] Add function to get currently connected player names
* Content_mapblock.cpp: Refactornumber Zero2017-03-20
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* Refactored client event if-else cascade to switch statementBen Deutsch2017-03-20
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* Map generation limit: Rewriteparamat2017-03-20
| | | | | | | | | | | | | | The previous implementation applied the setting to blockpos_over_limit(), objectpos_over_limit() and in createSector(), causing many bugs near the world edge. First revert the previous implementation. Rename blockpos_over_limit() to blockpos_over_max_limit() for clarity. Add a new function to mapblock.h called blockpos_over_mapgen_limit() that checks against the map_generation_limit setting, and call this only from the code that decides where mapgen stops. Use MAX_MAP_GENERATION_LIMIT in objectpos_over_limit() to reduce the chance of bugs, there is no need to use map_generation_limit here.
* Fix /shutdown or ^C no longer causing server exitsfan52017-03-19
| | | | Broken since b8484ef24e8e1ec90a2967372808ab2bea538c7c
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-19
| | | | | | | | | | | | | | * showPauseMenu is now part of game * remove many flags parameters passed to game functions, use the member. * rename VolatileRunFlags to GameUIFlags (this will permit to share structure with client and CSM * updatePointedThing: remove pointer ref, we already have the pointer in rundata * move some attributes outside of VolatileRunFlags after renaming, to game class * rename statustext to m_statustext * make some const variables static * All those changes permit to reduce a little bit function class cost and will permit to interface CSM with some interesting Game flags * Expose GameUIFlags to client * Client now have GameUIFlags parameter and setters for other classes * Fix minimap show/hide in Lua because we now have access to the real flag
* Block access to the `io` libraryred-0012017-03-19
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* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
| | | | | | | | | | * Update server min protocol version to v24 It's based on @sfan5 stats. See https://kitsunemimi.pw/tmp/serverlist_stats_2017-03-17.txt v24 was bumped 25/08/14 and 0.4.11 was released 25/12/14 * Drop protocol v23 and lesser code
* Server list cleanupShadowNinja2017-03-18
| | | | This removes the hacky server_dedicated pseudo-setting.
* Show itemstring as tooltip if no item descriptionWuzzy2017-03-18
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* TOGGLE_CHAT keymap should togglechat not HUDLoic Blot2017-03-18
| | | | Fixes #5413
* Reduce memory & function cost of Game class functions (#5406)Loïc Blot2017-03-17
| | | | GameRunData is passed on many game functions, or one of its attributes whereas it's a member of the class. Remove it from functions arguments and call object directly from concerned functions. This will reduce a little bit the Game class loop usage & very little bit the memory usage (due to non creation of pointer/references)
* avoid crashing when accessing mapgen early (#5384)zeuner2017-03-17
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* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-17
| | | This fixes issue #5404
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
| | | | | | * [CSM] Add core.get_timeofday & core.get_day_count env calls * [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
* Fix indentation problem since merge resolutionLoïc Blot2017-03-16
| | | | Github merge conflict resolution is not the best with indent
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-16
| | | | | | | | * Rename Mapper (too generic) to Minimap * Add lua functions to get/set position, angle, mode for minimap * Client: rename m_mapper to m_minimap * Add minimap to core.ui namespace (core.ui.minimap) * Add various functions to manage minimap (show, hide, toggle_shape) * Cleanup trivial declaration in client
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-16
| | | mod storage is located into user_path / client / mod_storage
* Get biome list: Downgrade missing biome message to infostreamparamat2017-03-16
| | | | | | | | | | It is harmless for a biome listed in an ore or decoration registration to be missing. Now that we are registering certain biomes or not based on options (such as floatland biomes), the biome lists in ore and decoration registrations trigger these error messages, avoiding these error messages would need a large amount of duplication of ore and decoration registrations.
* Sneak: Fix various problems with sneakingsfan52017-03-16
| | | | | | | | | | Sneaking won't actually hover you in the air, releasing shift guarantees not falling down (same as in MC). Sneak-jump no longer goes higher than a normal jump (^ was required for this). Sneaking no longer avoids fall damage. You can sneak on partial nodes (slabs, sideways slabs) correctly. Sneaking doesn't "go out" as far anymore (0.29 instead of 0.4). Can't jump when sneaking out as far as possible (breaks the sneak ladder).
* Use true distance for block priority.Lars Hofhansl2017-03-15
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* Add `get_wielded_item`red-0012017-03-13
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* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
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* [CSM] Add `on_punchnode` callbackred-0012017-03-13
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* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13
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* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13
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* [CSM] storage + fixesLoic Blot2017-03-13
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* [CSM] Improve security for client-sided mods (#5100)red-0012017-03-13
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