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* | Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat2014-11-09
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* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Stop inserting empty lines at end of minetest.conf file each time it is rewri...Craig Robbins2014-11-08
* Fix regressions and minor improvements in refactor_the_gameCraig Robbins2014-11-08
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-08
* Speed up removing a node (less block mesh updates).RealBadAngel2014-11-08
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
* Address issues related to refactoring the_gameCraig Robbins2014-11-03
* Fix regression: mouse wheel couldn't scroll from last hotbar item to firstKahrl2014-11-02
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-02
* Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsKahrl2014-11-02
* Fix unit tests failing if IPv6 not availableCraig Robbins2014-11-02
* Modified dtime calculation method in limitFps()Craig Robbins2014-11-02
* Refactor the_game() to make it more understandable and maintainable.Craig Robbins2014-11-02
* Split up mapgen.cppkwolekr2014-11-01
* Fix erroneous lua_pop parameterkwolekr2014-10-30
* Fix uninitialized variable warningkwolekr2014-10-30
* mapgen: Resolve nodes in ctor rather than makeChunkkwolekr2014-10-30
* Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr2014-10-30
* Fix bug introduced by me (Zeno)Craig Robbins2014-10-29
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
* Added names colours and refactored parseColorString()Craig Robbins2014-10-29
* Refactor decoration-related codekwolekr2014-10-29
* Fix various indentation issuesPenguinDad2014-10-28
* Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible...Craig Robbins2014-10-28
* Add NodeResolver documentationkwolekr2014-10-28
* Prevent invalid memory access under failure conditionskwolekr2014-10-28
* Change license of noise implementation to Simplified BSDkwolekr2014-10-27
* Add support for eased 3d noisekwolekr2014-10-27
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl2014-10-24
* Remove remenants of mob codePavel Puchkin2014-10-23
* Fix broken plantlike drawtype.RealBadAngel2014-10-22
* Search for subgames using $MINETEST_SUBGAME_PATH.David Thompson2014-10-22
* Recalculate normals for cached meshes.RealBadAngel2014-10-21
* Fix some indentation in nodedef.cppKahrl2014-10-20
* Fix memory leak caused by mesh nodes (and nodeboxes)Kahrl2014-10-20
* Custom collision boxes node property.RealBadAngel2014-10-19
* Various uninitialised variable fixesCraig Robbins2014-10-19
* Move buttons upwards to accommodate for new configure keys button in theCraig Robbins2014-10-18
* Add meshnode drawtype.RealBadAngel2014-10-18
* Make sure PRECISION_SECONDS corresponds to the integer 0Kahrl2014-10-09
* Fix unit reported by TimeTaker (was always ms)Kahrl2014-10-09
* Fix use of unitialized variables in mouse button handlingCraig Robbins2014-10-08
* Add in-game key change menuMushiden2014-10-07
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
* Add [colorize modifierBlockMen2014-10-05
* Fix special tile backspace cullingkwolekr2014-10-03
* Bugfix: dont highlight (0,0,0) when theres no node pointed.RealBadAngel2014-10-03
* Fix broken plantlike drawtype.RealBadAngel2014-10-03