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*
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Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
paramat
2014-11-09
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/
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Stop inserting empty lines at end of minetest.conf file each time it is rewri...
Craig Robbins
2014-11-08
*
Fix regressions and minor improvements in refactor_the_game
Craig Robbins
2014-11-08
*
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...
paramat
2014-11-08
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Speed up removing a node (less block mesh updates).
RealBadAngel
2014-11-08
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Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
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Address issues related to refactoring the_game
Craig Robbins
2014-11-03
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Fix regression: mouse wheel couldn't scroll from last hotbar item to first
Kahrl
2014-11-02
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Cleanup and (mostly) document util/string.h and (very) minor refactoring
Craig Robbins
2014-11-02
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Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
Kahrl
2014-11-02
*
Fix unit tests failing if IPv6 not available
Craig Robbins
2014-11-02
*
Modified dtime calculation method in limitFps()
Craig Robbins
2014-11-02
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Refactor the_game() to make it more understandable and maintainable.
Craig Robbins
2014-11-02
*
Split up mapgen.cpp
kwolekr
2014-11-01
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Fix erroneous lua_pop parameter
kwolekr
2014-10-30
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Fix uninitialized variable warning
kwolekr
2014-10-30
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mapgen: Resolve nodes in ctor rather than makeChunk
kwolekr
2014-10-30
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Check minetest.hud_change() parameters on conversion (Fix #1714)
kwolekr
2014-10-30
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Fix bug introduced by me (Zeno)
Craig Robbins
2014-10-29
*
Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
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Added names colours and refactored parseColorString()
Craig Robbins
2014-10-29
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Refactor decoration-related code
kwolekr
2014-10-29
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Fix various indentation issues
PenguinDad
2014-10-28
*
Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible...
Craig Robbins
2014-10-28
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Add NodeResolver documentation
kwolekr
2014-10-28
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Prevent invalid memory access under failure conditions
kwolekr
2014-10-28
*
Change license of noise implementation to Simplified BSD
kwolekr
2014-10-27
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Add support for eased 3d noise
kwolekr
2014-10-27
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Kahrl
2014-10-24
*
Remove remenants of mob code
Pavel Puchkin
2014-10-23
*
Fix broken plantlike drawtype.
RealBadAngel
2014-10-22
*
Search for subgames using $MINETEST_SUBGAME_PATH.
David Thompson
2014-10-22
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Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
*
Fix some indentation in nodedef.cpp
Kahrl
2014-10-20
*
Fix memory leak caused by mesh nodes (and nodeboxes)
Kahrl
2014-10-20
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Custom collision boxes node property.
RealBadAngel
2014-10-19
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Various uninitialised variable fixes
Craig Robbins
2014-10-19
*
Move buttons upwards to accommodate for new configure keys button in the
Craig Robbins
2014-10-18
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Add meshnode drawtype.
RealBadAngel
2014-10-18
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Make sure PRECISION_SECONDS corresponds to the integer 0
Kahrl
2014-10-09
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Fix unit reported by TimeTaker (was always ms)
Kahrl
2014-10-09
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Fix use of unitialized variables in mouse button handling
Craig Robbins
2014-10-08
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Add in-game key change menu
Mushiden
2014-10-07
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Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
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Add [colorize modifier
BlockMen
2014-10-05
*
Fix special tile backspace culling
kwolekr
2014-10-03
*
Bugfix: dont highlight (0,0,0) when theres no node pointed.
RealBadAngel
2014-10-03
*
Fix broken plantlike drawtype.
RealBadAngel
2014-10-03
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